Latest topics | » Christmas Eve At Friday Harbor Pdf Zip by Hagoromo Otsutsuki Fri May 16, 2014 2:52 am
» MultiTranse.Oriental.6.4.with.Serial by Hagoromo Otsutsuki Fri May 16, 2014 2:44 am
» Command Conquer Tiberium Alliances Hackv. 1.3.1.rar by Hagoromo Otsutsuki Fri May 16, 2014 2:42 am
» Whats Aap Downlod by Hagoromo Otsutsuki Fri May 16, 2014 2:35 am
» Indian Preteen Vagina Pics by Hagoromo Otsutsuki Fri May 16, 2014 2:34 am
» Indian Preteen Vagina Pics by Hagoromo Otsutsuki Fri May 16, 2014 2:31 am
» Indian Preteen Vagina Pics by Hagoromo Otsutsuki Fri May 16, 2014 2:31 am
» Www.40age Village Anty Sex Tamil Peperonity.com by Hagoromo Otsutsuki Fri May 16, 2014 2:29 am
» Loopstarz Trap Ish ACiD WAV MiDi by Hagoromo Otsutsuki Fri May 16, 2014 2:27 am
» Auntiy Hot 3gpking.com by Hagoromo Otsutsuki Fri May 16, 2014 2:26 am
|
March 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | Calendar |
|
| | List of all the jutsus...invented so far (WIP) | |
| | Author | Message |
---|
TJCID Citizen
Posts : 32 Join date : 2012-03-12
| Subject: List of all the jutsus...invented so far (WIP) Mon Mar 12, 2012 10:22 pm | |
| Basic actions
_______________________________________________ Unlike jutsus and skills which have to be bought with money, the basic actions are available to every ninja. - Spoiler:
Name: Basic movement - Run towards/away from your opponent Type: Basic action Phase: Offense BP cost: 1 Stamina cost: 1 Effect: Decrease or increase the distance between you and your opponent by 5 meters. -3 RT if you're under attack.
Name: Basic movement - Run around your opponent Type: Basic action BP cost: 1 Stamina cost: 1 Effect: Run 5 meters sideways, while keeping the distance between you and your opponent the same. If you are not perceived by your opponent, running sideways allows you to come up to your opponent's flank or even behind him. Running sideways (Current distance x 1) moves you to the flank and (Current distance x 2) behind him. -3 RT if you're under attack.
Name: Ranged Attack Type: Basic action Description: Throw a held item or weapon at the opponent. BP cost: 1 Stamina cost: 1 Attack Power: Tiny sized: ½Agl+(Prc+25%) Small sized: ¼Str+½Agl+Prc Medium sized: ½Str+½Agl+3/4Prc Large sized: 3/4Str+½Agl+½Prc Effect: None.
Name: Melee (un)armed attack Type: Basic action Description: A single or a small combo of punches and kicks or stabs and slashes with a held weapon. BP cost: 1 Stamina cost: 1 Attack Power: Str+½Agl+¼Prc Effect: None.
Name: Interception Type: Basic action Description: The user throws a weapon in order to intercept an incoming attack. BP cost: 1 Stamina cost: 1 Defense Power: VS Small sized attacks 3/4Agl+Prc VS Medium sized attacks ¼Str+½Agl+Prc VS Large sized attacks ½Str+½Agl+3/4Prc Effect: Can’t be used in melee. If you are using fewer projectiles to stop a greater number of projectiles then reduce your def pow by 25~75% based on situation.
Name: Deflection Type: Basic action Description: Rather than use brute force to stop it in its tracks, you use skill to divert melee attacks or incoming projectiles with your bare arms or held weapon(s). BP cost: 1 Stamina cost: 1 Defense Power: VS Tiny/small attacks ¼Str+3/4Agl+½Prc (switch Agl and Prc if the attack is ranged) VS Medium attacks ½Str+½Agl+½Prc VS Large attacks 3/4Str+½Agl+¼Prc Effect: Usable once per clash. Can't use if you used Block.
Name: Block Type: Basic action Description: Use brute strength to stop an attack dead in its tracks. BP cost: 1 Stamina cost: 1 Defense Power: Str+¼Agl+¼Prc Effect: Once per clash. Can't use if you used Deflection. Increase received and inflicted durability damage by 1/10th.
Name: Desperation Type: Basic action Description: Instinctively protect your most vulnerable parts with your limbs from a head-on attack. Minimize the damage you take from unavoidable attacks. BP cost: 1 Stamina cost: 1 Defense Power: 3/4Stm+3/4Str Effect: -1 RT. Once per clash. Can't use if you used Block or Deflection. Halve the normal damage you'd receive. You receive 1 normal damage even if defense is greater than incoming attack. Cannot be used if enemy has a cheap shot bonus.
Name: Ghost Shift Type: Basic action Description: Carefully observe the incoming attack and calculate where its next position will be, then gracefully side step it without any exaggerated movements. BP cost: 1 Stamina cost: 1 Defence Power: VS Tiny sized ranged attacks ¼Agl+(Prc+25%) VS small sized ranged attacks ½Agl+Prc VS Medium sized ranged attacks 3/4Agl+3/4Prc VS Melee attacks 3/4Agl+3/4Prc Effect: Once per clash. Can't use if you used Dodge.
Name: Dodge Type: Basic action Description: Quickly move out of the way from an incoming attack. BP cost: 1 Stamina cost: 2 Defence Power: Agl+½Prc Effect: Once per clash. Can't use if you used Ghost Shift. Has a 3 round cooldown. By paying 1 extra Stm you can temporarily boost core Agl by 25%, but reduce core Prc by 25% as well.
Name: Rest Type: Basic action BP cost: 1 Description: Slow down a moment and catch your breath. Effect: Recover 5 fatigue points. -1 recovery for every 1 bleeding damage you have sustained.
Name: Draw Type: Basic action Description: Pull out, or put back in, an item or weapon from an item/accessory slot. BP cost: 1 Stamina cost: 0 Effect: Increase the BP and Stamina cost by 1 if the weapon/item is of medium size; 2 if it's large size.
Name: Analyze Type: Basic action Description: Take a moment to identify the nature of some new and unknown item/jutsu your enemy uses (like smoke bombs or Flash bangs or sound genjutsu). BP cost: 0 Stamina cost: 0 Effect: Identifying the threat costs 1 RT and may allow you to take appropriate action against it. Increase the cost by 1 if: 1) This is the first time he uses that item/jutsu in the fight. 2) The enemy hasn't already used a similar item/jutsu in the fight. 3) Your perception is clouded (1 extra RT for every 25% Prc penalty). 4) The item/jutsu isn't available in your village's shinobi shop.
Name: Miscellaneous action Type: Basic action Description: A minor action performed during the heat of battle (such as picking up an item from the ground where you stand; deliberately closing your eyes; shutting your ears with your hands; adjusting a piece of equipment ect...). BP cost: 0~1 Stamina cost: 0~1 Effect: ??? Special: Minor actions that would have significant impact on the combat must be justified RP wise. An explanation such as "he felt like it" or "No reason, just had a gut feeling" will not be tolerated.
Basic Elemental Jutsu_______________________________________________ Just to point out that every element is strong against 1 other element and weak against another. As such, the stronger element gets a +25% boost in attack and defense power when up against its inferior: Fire>Wind>Lightning>Earth>Water>Fire To avoid long descriptions of jutsu's effect, I've made abbreviations which are explained in detail below. Key: - Spoiler:
-Physical: This means the object is solid, it possess a lot of mass and thus packs a lot of kinetic energy. Physical jutsus gain a +25% def boost per size difference against Non-physical jutsus if they are bigger, atk boost if they are smaller. Against Semi-physical +25% def boost if they are smaller, atk boost if they are bigger. -Non-physical: This means the object in not solid, it possess a lot of pure energy but little mass thus if has little kinetic force. Non-physical jutsus gain a +25% def boost per size difference against Semi-physical jutsus if they are bigger, atk boost if they are smaller. Against Physical +25% def boost if they are smaller, atk boost if they are bigger. -Semi-physical: This means the object in not solid, but it possesses some mass and a lot of kinetic force. Semi-physical jutsus gain a +25% def boost per size difference against Physical jutsus if they are bigger, atk boost if they are smaller. Against Non-physical +25% def boost if they are smaller, atk boost if they are bigger. -Wide: This jutsu is very widespread, affecting everyone in the general direction it was used in. +25% VS evasion/displacement jutsu. -Narrow: This jutsu focuses its power in a limited area thus when fired in a general direction it only affects targets in a straight line or only in selected places. +25% VS Wide jutsu. -Fast/Slow #: This jutsu is ether faster or slower than usual thus reduces or increases enemies RT based on the # value, or when used defensively, costs less or more RT. -Concealed strike (#): After the jutsus attack power is reduced below # number, it changes its nature (see jutsu in question) and its remaining attack power gains a 25% boost and reduces enemy's RT by 1. This doesn't work if the jutsu is completely stopped in 1 go. -Destructible defense: These jutsus are more permanent obstacles that can withstand a lot of punishment. As such, their defense power doesn't decrease when hit by an attack, but they do have a durability gauge. 1/10th + (atk p. - this jutsus def p.) of an attacking jutsu's attack power is converted into durability damage (plus other modifiers). For every 10% durability is reduced, reduce defense power by 10% as well. -Overwhelming: This jutsu is very powerful. All individual incoming enemy defenses, who are smaller in size than this jutsu, lose power equal to this jutsu's defense power before reducing its attack power. Best use a single powerful defense against this jutsu rather than multiple weak ones. -Piercing: This jutsu is small, but all of its power is compressed in a single point causing it to literally drill through obstacles. All individual incoming enemy defenses, who are bigger in size than this jutsu, lose power equal to this jutsu's defense power before reducing its attack power. Best use a single powerful defense against this jutsu rather than multiple weak ones. -Diminishing attack: If this jutsu's defense power would be reduced, reduce its attack power instead. -Diminishing defense: If this jutsu's attack power would be reduced, reduce its defense power instead. -Shared power: If this jutsu's def power is reduced then reduce its atk power as well, and vice versa. If ether drops to 0 then so does the other. -Regenerating attack/defense (*): This jutsu has a longer duration and its attack/defense power is restored by (*) or its initial power every round. If its an instantaneous jutsu then the recovery happens after every clash with an enemy jutsu. This effect doesn't work if attack or defense power becomes 0 (not counting basic actions). -Premature activation (*): If this jutsu's attack or defense power (depending on *) would be reduced to 0, the activate its secondary effect immediately instead of when it reaches its target. -Explosion (#): This jutsu explodes upon impact and may affect others nearby depending on how large the explosion is. Increase jutsus power and reduce visual and auditory perception by 25% for every 5m someone is closer to the center of the explosion. Also, it causes a smoke cloud that lasts 1 round per 5m size of the explosion. -Smoke cloud (#): This jutsu/item creates a smoke cloud # meters in diameter. People inside the smoke lose -100% Prc (visual penalty). People standing right next to it lose -50% Prc (visual penalty) when looking in the direction in which the cloud is. People of any range lose -25% Prc (visual penalty) if looking in a direction in which the cloud is in direct line of sight. -No casting: The user can't cast other jutsus until this jutsu ends. -Mobile/Immobile: The user can/can't move from the current spot until this jutsu ends. -No friendly fire: Allies will not be harmed by this jutsu even if they are within its area of effect. -Power transfer (*): You can reduce this jutsu's defense power by (*) to increase its attack power by the same amount and vice versa. -Evasion (*): A jutsu where the user quickly moves out of the way, preventing contact. If indeed no contact is made, move the user (*) meters in 1 direction. Reduce Narrow jutsu by 25% if you move sideways. If enemy is at least "dazed", reduce the power of enemy jutsus by an equal amount as his Perception penalty for as long as the penalty lasts and you are out of his jutsus areas of effect. -Zig-zag: If an evasion jutsu could move the user 10 or more meters, you can choose a different direction after every 5m rather than move only in 1 direction. -Chi Blast: This taijutsu has a supernatural force behind it, making it effective against semi and non-physical opposition alike. Ninjutsu don't recieve the usual size and type bonuses, this jutsu might have some bonuses of its own. -Backfire: Instead of enemy jutsu, your own jutsu's power causes you durability damage. -Clone: This jutsu creates a clone(s) of the user. Umong other obvious flaws, their equipment is only an imitation of the original so they armor doesn't provide protection, the equipment hasn't any special effects, crafting augments, nor can the clones replicate more advanced items like exploding tags, seals, poisons ect... even if the original user possess them on himself. Clones usually don't get benifits from skills (especially Stm cost reduction ones) and can only cast ninjutsu of the element they were made, some taijutsu and KGs, but no genjutsus, "Kai", "Rest", or making more clones. Clone's Chakra Pool: One way or the other, a clone's chakra supply has to come from the user. -Prepaid - The user gives the clone a portion of stamina from the very start during casting (Jutsu's stamina cost + extra). If the stamina runs out the clone jutsu ends, if the clone is destroyed the surplus stamina is lost. Additional stamina may be givin to a clone after casting (requires medium or physical contact). -Continuous - With or without the help of a medium, the user and the clone are connected and any jutsus the clone uses is depleted directly from the user. While the jutsu is active -1 Fatigue recovery per clone with "Rest" and other such actions/jutsus. -Postpaid - The clone generates fatigue whenever it casts a jutsu. When a clone is destroyed its fatigue is transferred to another clone, when the last clone is destroyed or dispelled, all the generated fatigue is transferred to the user. -Syphon Water (*): This jutsu requires the user to gather water from the envoirment in order to cast it. If the level of Presence of water is above or below the requirement then decrease/increase the stamina/BP/attack/defense power by (*) per level difference. If gathering water from adjusted ranges then +5 Stm cost per 5m. -Nontransparent Barrier: This jutsu forms a wall/barrier or some other obstacle (usually solid) which can't be seen through. People standing right next to it lose -50% Prc (visual penalty) when looking in the direction in which the barrier is. People of any range lose -25% Prc (visual penalty) if looking in a direction in which the barrier is in direct line of sight. -No rest: The user cannot recover fatigue while this jutsu is active.
The following list of jutsu are cannon jutsus listed on http://www.leafninja.com/ninjutsu.php KATON (fire jutsus) [COMPLETE] Katon jutsu's damage: x1; 2 normal = 1 crippling If a Katon jutsu makes "contact", reduce the passive defense by 1/20th of that jutsu's power for 3 turns (1/10th if it actually does damage). This effect stacks with other katon jutsus. D and C rank:- Spoiler:
Name: Ko kaen - Small Flame Type: Ninjutsu, Katon, D rank Description: The ninja creates a small ball of flame in his hand. Its harmless, but useful if you are out of matches. BP cost: 1 Stamina cost: 1 Effect: None. Price: 4,000¥
Name: Karyuudan - Fire Dragon Projectile Type: Ninjutsu, Katon, D rank Description: The ninja does the necessary hand seals and then he will blow a short burst of a large stream-like flame. BP cost: 2 Stamina cost: 5 Atk p: Nin x 1 Def p: Nin x 1 Range: 0~10m Effect: Medium size; Non-physical; Narrow; Shared power; Regenerating attack and defense (100%) VS Medium/small physical opposition. Targets 1 general direction. Price: 8,000¥
Name: Ryuuka no Jutsu - Dragon Fire Technique Type: Ninjutsu, Katon, C rank Description: The ninja uses wire (or something similar) to guide a flaming torrent of destruction (which for some unknown reason looks like a dragon at first) onto the target. BP cost: 2 Stamina cost: 10 Atk p: (Nin x 4) + Agl Range: - Effect: Conductor required (such as ninja wire). Medium size; Non-physical. Price: 8,000¥
Name: Housenka no Jutsu - Mythical Fire Phoenix Technique Type: Ninjutsu, Katon, C rank Description: The ninja does the necessary hand seals and then emits a series of small fire balls. He can choose to focus them on 1 target or attack multiple targets. Individually the fireballs aren't powerful, but the user can also strengthen the jutsu by hurling small projectiles which will be covered in these same flames thus be hidden from plain sight. BP cost: 2+1 (if using projectiles) Stamina cost: 13 Atk p: (Nin x 1) + Atk p of projectiles (if any) + ½Agl + ½Prc Range: 5~20m Effect: Small sized; Wide (Optional: make it Narrow and receive +50% boost); Concealed strike (25%)>first Semi-physical then Physical. You can use as many projectiles as you would normally be able to draw in 1 round. This jutsu targets 1 general direction. Price: 16,000¥
Name: Endan - Fireball Type: Ninjutsu, Katon, C rank Description: Though translated as "Fireball", this jutsu actually allows the user to emit a jet of fire from his mouth. BP cost: 4 Stamina cost: 16 Atk p: Nin x 3 Def p: Nin x 1.5 Range: 5~15m Effect: Medium Size; Non-physical; Narrow; Overwhelming and Diminishing Attack. Targets 1 general direction. Price: 16,000¥
Name: Goukakyuu no Jutsu #1 - Great Fireball Technique 1st version Type: Ninjutsu, Katon, C rank Description: The ninja does the necessary hand seals, draws chakra into their chest and them immediately exhales it. They then blow a stream of fire before themselves. To better manage the flames the ninja will bring their hand to their mouth to control it. BP cost: 4 Stamina cost: 15 Atk p: Nin x 3 Def p: Nin x 3 Range: 0m Effect: Fast (-2 RT); Large size; Non-physical; Narrow. Price: 8,000¥
Name: Goukakyuu no Jutsu #2 - Great Fireball Technique 2nd version Type: Ninjutsu, Katon, C rank Description: The ninja does the necessary hand seals, draws chakra into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames if directed farther away. To better manage the flames the ninja will bring their hand to their mouth to control it. BP cost: 5 Stamina cost: 22 Atk p: Nin x 3 Def p: Nin x 1.5 Range: 10~25m Effect: Large sized; Semi-Physical; Narrow; Explosion (5m); Diminishing Defense; Premature Activation (def). Target 1 general direction. Price: 16,000¥ B rank:- Spoiler:
Name: Haisekishou - Burning Ash Accumulation Type: Ninjutsu, Katon, B rank Description: After forming the needed handseals, the ninja will expel an ash cloud from his mouth. This large cloud will begin to envelope the target and when the user clicks his teeth, the cloud will ignite in an implosion. It can also be ignited in other ways. BP cost: 4 Stamina cost: 19 Atk p: Nin x 0;5 Range: 0~5m Duration: 2 rounds Effect: Large Sized; Non-physical; Narrow; Smoke cloud (1st round); Explosion (0m); Fire trigger. Targets 1 general direction. Price: 16,000¥
Name: Kasumi Enbu no Jutsu - Mist Waltz Technique Type: Ninjutsu, Katon, B rank Description: The ninja does a string of hand seals and then proceeds to blow a large combustible thin mist in the general direction of the target, blanketing the whole area. When the mist touches flame, it will ignite in an explosion of fire. BP cost: 4 Stamina cost: 22 Atk p: Nin x 0;3 Range: 5~25m Duration: 2 rounds Effect: Huge Sized; Non-physical; Wide; -25% Prc (visual penalty); Explosion (0m). Targets everyone in 1 general direction. Price: 32,000¥
Name: Dai Endan - Great Fireball Type: Ninjutsu, Katon, B rank Description: The user will first gather the fire into his mouth and then spew a giant breath of fire at his opponent. BP cost: 5 Stamina cost: 24 Atk p: Nin x 5 Def p: Nin x 2.5 Range: 5~15m Effect: Huge size; Non-physical; Wide; Regenerating defense (20%); Diminishing defense; Targets 1 general direction. Price: 32,000¥
Name: Karyuu Endan - Stream of Fire Dragon bullets Type: Ninjutsu, Katon, B rank Description: The ninja does a string of hand seals and the proceeds to blow a large narrow jet of fire from their mouth which keeps getting stronger with time. BP cost: 5 Stamina cost: 27+2 per round Atk p: Nin x 3;3.5;4 (not cumulative) Def p: Nin x 2;2;2 Range: 10~25m Duration: 3 rounds Effect: Medium Sized; Non-Physical; Narrow; Immobile; No casting; -50% Prc (visual penalty) to self. Pick 1 opponent and if he leaves the area of effect, but remains in the same general direction, the jutsu will target at his new location, otherwise it targets the next nearest enemy (or stops if there are no targets). Price: 32,000¥ A and S rank:- Spoiler:
Name: Gouryuuka no Jutsu - Great Dragon Fire Technique Type: Ninjutsu, Katon, A rank Description: After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful dragon-shaped(?) fireballs can punch through concrete. BP cost: 6 Stamina cost: 29 Atk p: Nin x 6 Def p: Nin x 6 Range: 10~40m Effect: Physical; Large sized; Narrow; +2/10 durability damage; +50% VS destructible defense. Targets 1 general direction. Price: 64,000¥
Name: Housenka Tsumabeni no Jutsu - Mythical Fire Phoenix Nails Red Technique Type: Ninjutsu, Katon, A rank Description: The ninja does the necessary hand seal and then breathes fire into his shuriken. Unlike Housenka no Jutsu which simply hides the shuriken within flames, these shuriken are imbued with fire and will continue to burn until the Katon chakra is used up. Their nature also ensure that any living thing which comes into contact with the fire will be burned. BP cost: 3+2 (if using projectiles) Stamina cost: 30 Atk p: (Nin x 3) + Atk p of projectiles (if any) + ½Agl + ½Prc Range: 5~15m Effect: Small sized; Semi-physical; Wide (Optional: make it Narrow and receive +50% boost). You can use as many projectiles as you would normally be able to draw within 2 rounds. Targets 1 general direction. -Special: 1 normal damage = 2 crippling damage. Price: 64,000¥
Name: Gouka Mekkyaku no Jutsu - Great Fire Majestic Removal Technique Type: Ninjutsu, Katon, A rank Description: The ninja release a large flaming mass from his mouth. This mass will quickly spread along the ground and race towards its target, burning anything in its path. BP cost: 6 Stamina cost: 33 Atk p: Nin x 6 Def p: Nin x 6 Range: 10~40m Effect: Huge sized; Non-Physical; Wide; Shared power; reduce evasion/displacement jutsu by 50% if they are still within area of effect; Targets 1 general direction. Price: 64,000¥
Name: Hibashiri - Running Fire Type: Ninjutsu, Katon, S rank Requirements: Dark chakra, Kekkai Description: The user will spin and generate a rotating ring of fire, which he will launch towards his targets. The jets of fire will race towards his targets, surround them and continuously burn them for the remainder of the duration. BP cost: 7 Stamina cost: 33+3 per round Atk p: Nin x 4 Def p: Nin x 4 Range: 0~20m Duration: 8 rounds Effect: Slow (1 RT); Non-physical; Medium sized; Mobile; No casting; No friendly fire; Power transfer (100%); this jutsu can target anyone in every direction. The jutsu loses (nin x 1) power every round after the first. If you want to defend and target multiple targets that are in different ranges and/or directions, you'll have to divide this jutsu's power accordingly. Price: 128,000¥
Name: Zukokku - Head Mincing Pain Type: Ninjutsu, Katon, S rank Description: The ninja release a large flaming mass from his mouth. This mass will quickly spread along the ground and race towards its target, burning anything in its path. BP cost: 8 Stamina cost: 45 Atk p: Nin x 9 Def p: Nin x 2 Range: 15~50m Effect: Huge sized; Semi-Physical; Wide; Overwhelming; Diminishing attack; +3/10 durability damage. This jutsu only targets 1 general direction. Targets everyone in 1 general direction. Price: 128,000¥
FUUTON (wind jutsus)[work in progress] Fuuton jutsu's damage: x1; 3 normal = 1 bleeding; 5 normal = 1 crippling D and C rank:- Spoiler:
Name: Reppushou - Gale Wind Palm Type: Ninjutsu, Fuuton, D rank Description: After forming the needed hand seals, the user will send a strong gust of wind towards his target. When acting in conjunction with another thrown weapon, the wind can increase its power and lethality. BP cost: 2 Stamina cost: 5 Range: 5~10m Effect: Add your Nin KS to the attack power of a recent ranged attack and make that attack 25% more effective VS Evasion. Targets 1 general direction. Price: 8,000¥
Name: Kamaitachi - Cutting Whirlwind Type: Ninjutsu, Fuuton, C rank Requirements: Item that aids in making wind. Description: Named after a mythical creature, the user uses his giant fan to blow a concussive wind that is imbued with chakra. This jutsu is very effective against projectile attacks and if the opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the scything winds. BP cost: 2 Stamina cost: 20 Atk p: Nin x 1 Def p: Nin x 3 Range: 5~15m Duration: Instant + 2 rounds if successful in attack. Effect: Medium sized; Non-physical; Wide; Overwhelming; Diminishing defense. This jutsu causes half damage but if it manages to inflicts any damage at all its 2nd effect activates and it will raise and suspend its target in midair for 2 rounds. If enemy is attacked during those 2 rounds those attacks receive a cheap shot attack bonus (-1 RT, +25% boost). Targets 1 general direction. Price: 16,000¥
Name: Daitoppa - Great Breakthrough Type: Ninjutsu, Fuuton, C rank Description: After bringing his hand to his mouth, the ninja will blow a large blast of wind capable of leveling almost anything in its way. A variation of the technique involves a smaller blast of wind which gets ignited with flame. BP cost: 3 Stamina cost: 15 Atk p: Nin x 2 Def p: Nin x 2 Range: 0~30m Effect: Large sized; Non-physical; Wide; Regenerating attack and defense (50%) VS Medium/small physical opposition. Targets everyone is 1 general direction. If used in conjunction with the Ko kaen jutsu, double this jutsu's atk and def power and this jutsu becomes a fire type jutsu. Special: 10 normal = 1 bleeding damage Price: 16,000¥
Name: Fuujin no Jutsu - Dust Cloud Technique Type: Ninjutsu, Fuuton, C rank Description: After forming the needed hand seals, the user places the palms of his hands together and blow through them a strong narrow burst of cutting dust. BP cost: 3 Stamina cost: 25 Atk p: Nin x 2 Def p: Nin x 1.5 Range: 0~10m Effect: Fast (2 RT); Small sized; Non-physical; Narrow; Piercing; Diminishing attack; +1/10 durability damage; +25% VS destructible defense. Targets 1 general direction. Price: 16,000¥
Name: Juha: Shou Reppushou - Beast Wave: Gale Wave Wind Palm Type: Ninjutsu, Fuuton, C rank Description: The user will create a blade of wind which he can launch towards his opponent. He can control the path of the blades which will continue to cut until its power diminishes. Should the claw lose cohesiveness, the Wind chakra will explode in a concussive blast. BP cost: 3 Stamina cost: 20 + 1 per round Atk pow: Nin x 3 Def pow: Nin x 1.5 Range: 0~15m Duration: Until destroyed or user end the jutsu Effect: Medium sized; Semi-physical; Diminishing defense; Premature ignition; Explosion (5m); Immobile, no casting.
Name: Kazekiri - Wind Cutter Type: Ninjutsu, Fuuton, C rank Description: Just a large slicing wind with amazing cutting power. Its rather obvious and easier to dodge compared to other wind jutsu which is why its best used against large easy to hit or immobile targets. BP cost: 4 Stamina cost: 23 Atk p: Nin x 6 Range: 5~30m Effect: Slow (1 Rt); Large size; Semi-physical; -50% VS Evasion and Displacement. B rank:- Spoiler:
Name: Kaiten Shuriken - Rotating Shuriken Type: Ninjutsu, Fuuton, B rank Description: The user sends several small projectiles spinning through the air. He can then launch these projectiles at his target(s) like shuriken. Because he manipulates each individually, he can attack his target(s) from multiple directions and will keep doing so until the jutsu ends or the target finds a way to neutralize them. BP cost: 4 Stamina cost: 10 + 1 per projectile per round Atk p: Nin x 2 + weap. power of projectiles Range: 0~15m Duration: 1 turn per 1/20 Nin KS Effect: Requires small projectiles (Max of 1 for every 10 Nin KS). Small sized; Physical; Mobile, no casting; Projectiles receive +2/10 durability damage.
Name: Hana Chirimai - Flower Scattering Dance Type: Ninjutsu, Fuuton, B rank Description: After forming the needed hand seals, the ninja will create a spinning vortex of flower petals/leafs/sand/ect around their legs which will rise up and engulf the target to limit their vision. When the jutsu builds up enough power it will propel them into nearby objects, walls or other people. BP cost: 5 Stamina cost: 30 Atk p: Nin x 0; 2 Range: 5~10m Duration: 2 rounds. Effect: Ignore distance when calculating RT; Medium sized, Non-physical; 1 target only; Reduce Prc by 50% (This is a visual penalty. If during the 2nd round the target is "dazed" then this jutsu receives a -2RT + 50% attack bonus). This jutsu doesn't cause damage but if it scores a hit then the enemy is "tossed away" like a leaf in the wind (throw your opponent 5~20 meters in any direction, apply "fall" rules height = 1/2Nin). If the targeted destination is occupied then treat the "tossed" enemy like a human projectile attack (Large size; Physical; Atk pow = Nin x 2). Any defenses put up by the new target are treated like attacks against the "human projectile". If the "human projectile" successfully inflicts damage then it too receives the same amount of damage.
Name: Dai Kamaitachi - Great Cutting Whirlwind Type: Ninjutsu, Fuuton, B rank Description: Named after a mythical creature, this technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area. BP cost: 5 Stamina cost: 30 Atk p: Nin x 4 Def p: Nin x 4 Range: 0~25m Effect: Require's Giant Fan or similar aid. Huge sized; Non-physical; Relentless; Targets entire general direction; +25% VS evasion defense.
Name: Mugen Sajin Daitoppa - Infinite Dust Great Breakthrough Type: Ninjutsu, Fuuton, B rank Description: The user exhales a large gust of air. It is not focused so it's not deadly, but it can blow back any incoming attack or ninja. BP cost: 5 Stamina cost: 32 + 2 stm per round. Def p: Nin x 6 Range: 0~25m Duration: 4 rounds Effect: Mugen Sajin Daitoppa Character Use: Gaara Rank: - Range: Close (0m ~ 5m), Mid (5m ~ 10m), Far (10m+) Type: Attack, Defense Effect: Mugen Sajin Daitoppa Fuuton • Mugen Sajin Daitoppa is a Ninjutsu utilizing the Wind Element. While in his partially transformed Shukaku form, Gaara can inhale a large amount of air into the Shukaku chest cavity. He can then exhale the air in a large gust capable of turning back an incoming attack.
A and S rank:- Spoiler:
Name: Atsugai - Pressure Damage Type: Ninjutsu, Fuuton, A rank Description: A large wind blast expelled from the mouth that destroys everyone and everything in its path. BP cost: 6 Stamina cost: 36 Atk p: Nin x 6 Def p: Nin x 6 Range: 0~50m Effect: Huge sized; Semi-physical; Devastating; Shared power; Target's entire general direction.
Name: Kaze no Yaiba - Sword of Wind Type: Ninjutsu, Fuuton, A rank Description: A cutting whirlwind will envelop his opponent and cut them to pieces. Unlike a real sword which can face resistance, the wind blade will be able to slice through anything with little difficulty. BP cost: 6 Stamina cost: 35 Atk p: Nin x 3 Range: 0m Effect: Medium sized; Non-physical; +2/10 durability damage; +50% VS medium (or smaller) destructible defenses; This jutsu receives a blind spot and surprise attack bonuses (-2 RT and +50% boost) even if enemy Prc is not impaired; Reduce enemy evasion, physical deflection/block and core passive defenses by 90%.
Name: Tatsu no Ooshigoto - Dragon's Big Job Type: Ninjutsu, Fuuton, A rank Description: The user will swing his fan (or other helping aid) into the air, causing the sky to grow dark and stormy. These clouds will create a cutting tornado that will drop down on top of the target. BP cost: 8 Stamina cost: 41 Atk p: Nin x 8 Def p: Nin x 3 Range: 20~60m Effect:
SUITON (water jutsus)[work in progress] Fuuton jutsu's damage: x1; normal = bleeding; normal = crippling D and C rank:- Spoiler:
Last edited by TJCID on Thu Apr 05, 2012 3:01 pm; edited 15 times in total | |
| | | TJCID Citizen
Posts : 32 Join date : 2012-03-12
| Subject: Re: List of all the jutsus...invented so far (WIP) Fri Mar 16, 2012 12:36 pm | |
| Genjutsus
_______________________________________________ Genjutsu techniques manipulate the flow of chakra in the victim's brain ether by directly sending foreign chakra into it OR through one of the body's main sensor systems (sight, touch, hearing, and sometimes even smell. These jutsu are generally more powerful). As a result, this causes false sensory input (illusions) or even trauma because the body reacts to what the brain believes. However, they aren't used as often as tai or ninjutsu because they don't usually physically harm the opponent. NOTE: All genjutsu require the skill "Jutsu sub- Type: Yin release" to be used. Some jutsus have "Triggers" which must be fulfilled before the jutsu can take effect (these jutsus are generally more powerful). Jutsus that affect an area or multiple targets don't break their hold on everyone when only 1 person uses "Kai", it just makes that 1 person immune to the effects. However, if the caster receives damage then the jutsu ends for everyone. E, D and C rank:- Spoiler:
Name: Shivers Type: Genjutsu, E rank Description: You make your opponent feel extremely uncomfortably in a particular area, like an itch they can't scratch or a thorn they can't pull out. BP cost: 1 Stamina cost: 2 Power: Gen x 1 Duration: 5 rounds Effect: Choose 1 target and for the duration of this jutsu lower his Str or Agl or Prc by 5. Price: 2,000¥
Name: Merry-go-around Type: Genjutsu, D rank Description: A jutsu that completely destroys a person's sense of direction. BP cost: 1 Stamina cost: 7 Power: Gen x 1 Duration: 1 turn Effect: The target cannot use the "Basic movement - Run towards/away from your opponent" action. Using this jutsu at the same time as another jutsu will not negate its effect. You can cast this jutsu on multiple targets but reduce the gen power multiplier by 0.2 for every extra target. Price: 8,000¥
Name: Magnifying glass Type: Genjutsu, D rank Description: Manipulates the target's vision, making things appear farther than they are. This is especially tricky when on the receiving end of projectiles because things tend to "unexpectedly" close the distance. BP cost: 1 Stamina cost: 5 Power: Gen x 1 Duration: 6 rounds Effect: Double own distance related penalties. Enemy attacks don't receive distance related penalties. You can cast this jutsu on multiple targets but halve the duration and decrease the gen power multiplier by 0.1 for every extra target. Price: 8,000¥
Name: Haunting death Type: Genjutsu, D rank Description: The user makes his opponent(s) see their own (very) brutal death by your hand, effectively paralyzing them with fear. BP cost: 1 Stamina cost: 5 Power: Gen x 1 Duration: Instant Effect: Target loses 1 BP and 1 RT during their next clash for every 15 ninja levels difference between you. You can cast this jutsu on multiple targets but decrease the gen power multiplier by 0.2 for every extra target. Special: This jutsu can only be used an a person once per battle. The very first time you use this jutsu on someone (previous encounters included) reduce the ninja level difference condition by 5 (from 15 to 10). If the person targeted by this jutsu has never before (by anyone) been under this jutsu's effects, reduce the condition by 5. Price: 8,000¥
Name: Needle Piercing Sight Type: Genjutsu, D rank Description: This jutsu partially blinds its target by conjuring a large black sphere in their focal point. Their peripheral vision is left intact, but blindspots in the normal vision will not allow them to see very well. BP cost: 1 Stamina cost: 5 Power: Gen x 1 Duration: 5 rounds Effect: If 75% or more of the target's awareness is visual then -25% Prc (visual penalty). Price: 4,000¥
Name: Jynx Type: Genjutsu, C rank Description: Every poor soul affected by this jutsu will suddenly be struck by a lethal case of bad luck and clumsiness. BP cost: 2 Stamina cost: 10 Power: Gen x 1.2 Duration: 12 rounds Effect: Reduce target's Agl by your (Gen x 0.5). You can target multiple enemies, but double the stamina cost and decrease the gen power multiplier by 0.1 for every extra target. Price: 16,000¥
Name: Fish eye Type: Genjutsu, C rank Description: This jutsu blurs the normal vision of one target, effectively blinding them unless they have exceptionally sharp eye sight. BP cost: 2 Stamina cost: 8 Power: Gen x 1.2 Duration: 12 rounds Effect: If 75% or more of the target's awareness is visual then -50% Prc (visual penalty). If not then only -25% Prc (visual penalty). Price: 16,000¥
Name: Piercing Buzz Type: Genjutsu, C rank Description: This jutsu causes the target to continuously hear an extremely annoying buzzing sound in both ears. BP cost: 2 Stamina cost: 10 Power: Gen x 1.2 Duration: 10 rounds Effect: -25% Prc (auditory penalty). Price: 16,000¥
Name: Choking Stench Type: Genjutsu, C rank Description: This jutsu causes the target to think there's a horrible stench across the entire field. This usually isn't a problem unless he has a sensitive nose. BP cost: 2 Stamina cost: 10 Power: Gen x 1.2 Duration: 12 rounds Effect: -25% Prc (olfactory penalty). Price: 8,000¥
Name: Extra Baggage Type: Genjutsu, C rank Description: This jutsu causes the target to think his equipment is heavier than it is. BP cost: 2 Stamina cost: 10 Power: Gen x 1.2 Duration: 24 rounds Effect: Double the "weight" of every item the target has. You can cast this jutsu on multiple targets but halve the duration and decrease the gen power multiplier by 0.1 for every extra target. Price: 8,000¥
Name: Numbing Touch of Nullification Type: Genjutsu, C rank Description: A jutsu that manipulates the peripheral nervous system of its victim. If the target comes in contact with the user of the jutsu, suddenly many of his autonomic bodily functions (such as heart rate, respiratory, perspiration, sexual arousal ect...) will go haywire unless conscious thought is exerted (which can be very distracting). An unwanted side effect of this jutsu is that the target no longer feels pain and other such bodily warning signals, which can make them very dangerous. BP cost: 2 Stamina cost: 7 Power: Gen x 1.4 Trigger: Must make "physical contact" with the target before the post ends. Duration = 1 round per initial difference between enemy resistance and this jutsus power (stacks if jutsu is successfully used multiple times) Effect: 1 target loses 2 BP at the start of his posts and isn't affected by Exhaustion penalties. Crippling damage to Str also have no effect. Price: 16,000¥
Name: Spineless Type: Genjutsu, C rank Description: Your opponent will unexpectedly loose confidence in his abilities. BP cost: 2 Stamina cost: 12 Power: Gen x 1.2 Duration: 8 rounds + 1 per (1/10Gen) Effect: Choose 1 target and reduce his Tai or Nin knowledge by the initial difference between this jutsus Gen power and the opponent's Gen resistance. If you choose Tai KS then your opponent uses 1/2Str+Gen when determining Gen resistance and 1/2Agl+Gen if Nin KS. Price: 16,000¥
B rank:- Spoiler:
Name: Afterimages Type: Genjutsu, B rank Description: The user manipulates the target's vision making it seem as if more images of you blend in with you and mimic your movements, with a slight delay, making you appear like a water painting in motion. This is very distracting especially since the images are indistinguishable from the original and they sometimes move before the original does. BP cost: 3 Stamina cost: 5+1 per round Power: Gen x 1.4 Duration: Indefinite (see stamina cost) Effect: Target 1 enemy. For the duration of this jutsu decrease the power all of his medium/small/tiny sized attacks by 1/3 and increase your melee attacks by 20%. You can cast this jutsu on multiple targets but increase the maintenance cost by 1 Stm and decrease the gen power multiplier by 0.2 for every extra target. Special: This jutsu has no effect on "blinded" targets. Price: 16,000¥
Name: Carpet of needles Type: Genjutsu, B rank Description: A jutsu that causes its victim to think that the entire surface of the battlefield is covered with spikes who are only a foot apart from each other. This will cause them to be overly cautious of each step they take. BP cost: 3 Stamina cost: 13 Power: Gen x 1.4 Duration: 6 rounds if Gen is below 50, 9 if above, 12 if 100+ Effect: For the duration of this jutsu all of his basic movement actions cost 1 extra BP and the power of all movement/evasion jutsus is reduced by 50%. +10% when user is trying to [escape] a topic, -10% chance if a person caught in this jutsu is trying to [escape]. You can cast this jutsu on multiple targets but halve the duration and decrease the gen power multiplier by 0.2 for every extra target. Price: 32,000¥
Name: Physical Hyper-sensitivity Type: Genjutsu, B rank Description: This jutsu greatly amplifies the sensitivity of the pressure and pain nerves of its target(s). This makes them very susceptible to pain and, as a psychological side-effect, weakens their taijutsus because of the "expected kick-back" every physical contact would generate. BP cost: 3 Stamina cost: 15 Power: Gen x 1.6 Duration = 1/3 Gen rounds Effect: 1) Inflict 1 crippling damage to the target for every normal and crippling damage he's already sustained and will sustain for the duration of this jutsu. When this jutsu ends, heal all crippling damage caused by this jutsu. 2) Decrease atk and def of all enemy barehanded striking taijutsus by 50% (by 25% if using a weapon instead of bare hands). 3) You can cast this jutsu on multiple targets but halve the duration and decrease the gen power multiplier by 0.2 for every extra target. Price: 32,000¥
Name: Festival of the Deaf Type: Genjutsu, B rank Description: The user sings/plays a tune for a few rounds. Any enemy who hears the sound of this genjutsu will immediately loss their sense of hearing. The deafness will continue even after the singing/playing stops or they leave the area of effect. BP cost: 3 Stamina cost: 5+1 more per round Power: Gen x 1.4 Trigger: Target mustn't already be "deaf". Range: 0~10m + 5 more per 50 Gen KS Duration = Indefinite (see stamina cost) Special: If initially caught in the jutsu then extend the duration by 5 more rounds. Effect: Targets all hostiles within range; -100% Prc (auditory penalty); This jutsu cannot be dispelled until the initial duration ends. If used with the aid of a musical instruments then double the range and bonus duration. Bells with ninja wire don't boost range but they do act as epicenters of the jutsu. Price: 32,000¥
Name: House of flying daggers Type: Genjutsu, B rank Description: You make your opponent see multiple copies of your next ranged attack. BP cost: 3 Stamina cost: 15 Power: Gen + 1/3Agl Duration: Until next attack. If Gen is 100+ this jutsu lasts 1 turn and affects every normal ranged attack you make in that turn. Effect: Double the projectile weapon's Atk power during your next attack. If you're using a different kind of ranged attack then add a cheap shot bonus (-1 RT, +25% boost) instead. Special: Ignore this jutsu if enemy uses a kekkai (or large semi-kekkai) defense jutsu. Price: 32,000¥
Name: Invading ants Type: Genjutsu, B rank Description: The user makes it seem as if deadly nasty bugs are crawling along the length of the enemy's weapon or other article on his person, forcing him to drop it and be afraid to pick it up again. BP cost: 3 Stamina cost: 20 Power: Gen x 1.4 Duration: 1/5Gen rounds Effect: Target enemy held weapon(s) or an accessory or item slot (or some other slot). If power VS resistance is 25 or more your opponent throws away his weapon(item) in fright, if less than he only drops it (retrievable). You can cast this jutsu on multiple targets but decrease the gen power multiplier by 0.2 for every extra target. Price: 64,000¥
Name: Cotton flower field Type: Genjutsu, B rank Description: A jutsu that creates the illusion of a cotton field then almost completely paralyzes its target for as long as the user holds the last seal. BP cost: 2+1 per round (optional) Stamina cost: 4+2 per round Power: Gen x 1.4 Duration = BP cost Effect: The target receives -4 RT on every clash for the duration of the jutsu. The user of this jutsu must hold the last seal, so he can't move or cast any other jutsu. Price: 32,000¥
Name: Chakra Void Type: Genjutsu, B rank Description: A jutsu that makes its target believe his chakra flow has been sealed. BP cost: 3 Stamina cost: 15 Power: Gen x 1.4 Optional Trigger: Activate jutsu upon making contact with the target, increase gen power multiplier by 0.2. Duration: 8 + 1 per 1/10Gen Effect: Reduce target's Nin KS by your (Gen x 0.5). You can target multiple enemies, but halve the duration and decrease the gen power multiplier by 0.2 for every extra target. Price: 32,000¥
Name: Sensory S**t Storm Type: Genjutsu, B rank Description: A jutsu that messes with all the primary senses. BP cost: 3 Stamina cost: 5+1 per round Power: Gen x 1.4 Duration: Indefinitely (see stamina cost) Effect: Pick one target and halve 2 of his senses (except "6th sense"). You can target multiple enemies, but increase the maintenance cost by 1 stm and decrease the gen power multiplier by 0.2 for every extra target. Price: 32,000¥ A and S rank:- Spoiler:
Name: Kokuangyo no Jutsu - Bringer of Darkness Technique Type: Genjutsu, A rank Description: A very powerful jutsu that exerts a hallucinatory effect upon the eyesight of every enemy and ally within 35 meters. They will see a giant pitch-black dome (30m in diameter) that effectively blinds anyone inside it, however allies close enough to the user will not be affected by the genjutsu. BP cost: 4 Stamina cost: 10+1 per round Power: Gen x 1.6 Range: 0~35m Duration: Indefinite (see stamina cost) Effect: Create a black dome around the user (size 15m radius) that has the same effects as a "Smoke cloud". Allies within 15m of the user are unaffected by this jutsu (meaning there is no dome for them). Anyone beyond 35 meters is also unaffected by this jutsu so they can't see the dome ether. Price: 64,000¥
Name: Cocoon Type: Genjutsu, A rank Description: A very subtle jutsu that doesn't do anything right away. It worms its way into the target's mind and stays dormant there until activated by some external force. BP cost: 3 Stamina cost: 20 Power: Gen x 1.8 Trigger: Eye contact (visual perception must be intact). Duration: Indefinite or until Nise no genjitsu is cast on the target Effect: Nise no genjitsu may be used on this target once. You can cast this jutsu on multiple targets but double the BP and stamina cost (after other modifiers) and decrease the gen power multiplier by 0.2 for every extra target. Price: 128,000¥
Name: Nise no genjitsu - False reality Type: Genjutsu, S rank Description: This jutsu activates the dormant "Cocoon" jutsu, temporarily making the target unable to distinguish reality from illusion. Something that he may think he has done may in fact have only happened in his mind and not in reality. BP cost: 1 Stamina cost: 0 Power: 0 Duration: Instant Effect: Requires the jutsu "Cocoon" to already be in effect (can affect multiple targets). This jutsu cannot be dispelled or otherwise prevented. When cast, pick 1 action or jutsu from the offense phase the target performed in his last post and treat it as if he hadn't made it. Your opponent doesn't recover the BP and stamina cost he spent casting that action/jutsu because his mind believes it was real, but other things (such as items) are returned. Price: 64,000¥
Name: Curse of aging Type: Genjutsu, A rank Description: A jutsu that saps the strength of body and the strength of spirit from its victim by making them think they are old crippled men. BP cost: 4 Stamina cost: 20 Power: Gen x 1.6 Duration: 8 + 1 per 1/10Gen Effect: Reduce target's Str by your (Gen x 1) and his Tai KS by your (Gen x 0.5). You can make this jutsu target the area around you (affects everyone within its range if they stay in it for more than 1 round), but decrease the gen power multiplier by 0.2 for 5 meters range (starting 0m range included). Price: 64,000¥
Name: Horror Type: Genjutsu, A rank Description: A jutsu that causes an unexplained sense of fear in its victims leading them to the verge of (or outright) panic. BP cost: 4 Stamina cost: 20 Power: Gen x 1.6 Duration: 1 turn for every 35 Gen Effect: The target loses 4 BP at the start of its every post. You can target multiple enemies, but double the stamina cost (after modifiers) and decrease the gen power multiplier by 0.2 for every extra target. Special: If your ninja level is 20 or more levels greater than that of your targets, they will attempt to escape the topic. Price: 64,000¥
Name: Ephemeral Type: Genjutsu, S rank Description: A jutsu that clouds the targets sense of reality by turning parts of his body into his closest friends who then torture him psychologically. Needless to say, its more than a little distracting when in the heat of battle. BP cost: 5 Stamina cost: 30 Power: Gen x 2 Trigger: Target's Prc mustn't be below 75%. Duration: 1 turn for every 35 Gen Effect: Halve the target's BP at the start of its every post. You can target multiple enemies, but halve the duration, double the stamina cost and decrease the gen power multiplier by 0.2 for every extra target. Price: 128,000¥
Name: Good Omens Type: Genjutsu, A rank Description: A jutsu that messes with the target's chakra sensor abilities and their "gut feeling" instincts. BP cost: 4 Stamina cost: 15 Power: Gen x 1.6 Duration: 24 rounds Effect: -25% Prc (6th sense penalty). You can target multiple enemies, but decrease the gen power multiplier by 0.2 for every extra target. Price: 32,000¥
Name: Good Omens #2 Type: Genjutsu, S rank Description: A jutsu that messes with the target's chakra sensor abilities and their "gut feeling" instincts. BP cost: 5 Stamina cost: 20 Power: Gen x 1.8 Duration: 32 rounds Effect: -50% Prc (6th sense penalty). You can target multiple enemies, but decrease the gen power multiplier by 0.2 for every extra target. Price: 64,000¥
Name: 15 cups of coffee Type: Genjutsu, S rank Description: This jutsu makes every opponent suddenly very restless, neurotic and distraught making it very hard for him to calm down and focus when molding chakra and/or perform handseals. BP cost: 5 Stamina cost: 25 Power: Gen x 1.8 Duration: 32 rounds Effect: Basic actions cost 1 extra Stm. All nin and genjutsus cost 1 extra BP and 3 extra stamina to cast. Taijutsus are also affected but only above C rank. You can cast this jutsu on multiple targets but halve the duration and decrease the gen power multiplier by 0.2 for every extra target. Price: 128,000¥
Name: Empty world Type: Genjutsu, S rank Description: A jutsu that plays havoc with the target's chakra flow, thus distorting all 5 senses. BP cost: 5 Stamina cost: 30 Power: Gen x 1.8 Duration: 1/10Gen rounds Effect: Choose 1 enemy and halve all his core stats for the duration of this jutsu. Stats are not halved when opponent is determining his Gen resistance. You can cast this jutsu on multiple targets but halve duration and decrease the gen power multiplier by 0.3 for every extra target. Price: 128,000¥
W.I.P.: Medic jutsus: - Spoiler:
Name: Tsugi hagi suru - Patch up Type: Medical ninjutsu, D rank Description: The very first thing they teach aspiring medical-nins. A technique that allows the user to quickly and correctly use medic equipment. BP cost: 1 Stamina cost: 1 Range: 0m Effect: Requires Bandage. Recover 5 normal damage and 1 bleeding damage.
Name: Shinkei no katamari - Nerve Clots Type: Medical ninjutsu, D rank Description: Using his intimate knowledge of the body's anatomy, when a medical-nin uses pain to override genjutsus he injures himself in places that have the most nerve endings, thus causing more pain without doing much actual damage to himself. BP cost: 1 Effect: Gen resistance generated by self inflicted damage is x3 instead of x2. -------------------------------------------------------------------------------------
Name: Kinkyū chiryō - Emergency treatment Type: Medical ninjutsu, C rank Description: The "hammer among scalpels" healing jutsu typical to rookie medic-nins. Its inferior to other healing jutsu because it uses a "quantity over quality" principle of healing where the ninja simply bombards the injured area with just barely acceptable molded healing chakra. Much of the chakra will go to waste, but this jutsu will still fix the worst of wounds. This jutsu is usually used because the user lacks the training, cannot concentrate or hasn't the time to use better jutsu. BP cost: 2+1 per round Stamina cost: 10+5 per round Range: 0m Duration: 1 round + 1 more for every 20 nin KS Effect: Recover 1 bleeding damage per round. If you have the "One Hand Casting" and "True Medic" skills, ignore the BP cost per round after the initial casting.
Name: Lightning Pulse Type: Ninjutsu, Medical Jutsu, C ranked Description: The user places their hands on their target's chest or back, and charges lightning chakra into the target. BP cost: 3 Stamina cost: 10 Atk p: Nin x 1 halved Def p: None Range: Melee Effect: The user charges lightning chakra into his target's chest or back. This could be used as a medical technique to try and get the heart pumping once more after it would stop, or can be used as an attack to charge enough lightning into the target to make the heart stop eventually. Each post does damage, the user has to remain in contact with the target though, and does damage even when it is used to heal. Price: 9,000¥
Name: Chakura no Mesu - Chakra Scalpel Type: Medical ninjutsu, C rank Description: This medical technique forms one's chakra into a small, sharp blade. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. It requires great precision to be effective which is why in heated combat even the greatest medical-nin won't be able to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile. BP cost: 3 Stamina cost: 5 per round (-1 for every 25 Nin KS) Atk pow: (Agl+25%)+1/2Prc+Tai+1/2Nin+X Range: 0m Duration: Optional Effect: Cause crippling damage instead of normal damage. Could be usable with other unarmed melee hand taijutsus (requires approval first).
Name: Shoshinsha Shōsen Jutsu - Mystical Palm of the Beginner Type: Medical ninjutsu, C rank Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. Because this jutsu requires a great amount of chakra control and concentration, inexperienced medical-nin can't use it when under pressure. Effect: Use this jutsu after combat topics (+3 hours traveling to next topic). Use your remaining stamina (+1/4 Nin KS) to heal damage sustained by yourself and/or your allies: 1 stm for 1 normal damage healed; 2 for 1 crippling damage healed; 4 for 1 bleeding damage healed. -------------------------------------------------------------------------------------
Name: Saikan Chūshutsu no Jutsu - Poison Extraction Jutsu Type: Medical ninjutsu, B rank Description: A technique used to remove poison from the body of a patient thus prevent further damage. After the agent is drawn out it can be used to create an antidote or medicine to ensure a complete recovery. This technique is considered extremely difficult, even among medical ninjutsu, and can never be performed under hostile conditions even by the best medic-nins. Effect: Remove poison from target's body. Chance of success: 0%+Nin KS-5 per Poison's level+X.
Name: Shikon no Jutsu - Dead Soul Technique Type: Medical ninjutsu, B rank Description: Using this technique, a person can temporarily reanimate a corpse and control it at will with chakra, creating the illusion of a living person. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. BP cost: 5 (1 if using a pre-prepared body) Stamina cost: 25 (1 if using a pre-prepared body) Duration: 1/5Nin rounds (twice that much if using a pre-prepared body) Effect: This jutsu requires the body of an actual PC or NPC ninja before it can be used. Treat the body as you would a clone. Halve the body's BP and all Stats (except Stm) by half, double its core Stm. The body can't cast and is immune to Genjutsus, doesn't suffer exhaustion penalties and bleeding damage, can't recover fatigue or heal damage, can't use tai and ninjutsus beyond C rank, can't use more than 1/4 of its core stamina to cast jutsus. (+10%+1 per remaining duration) to success chance when escaping a topic, +25%+2 per remaining duration if it was pre-prepared. Atrocity: +5% if body is an enemy ninja, 10% if a former ally. Double penalty if the bodies were pre-prepared.
Name: Dokugiri - Poison Mist Type: Ninjutsu, B rank Description: Chakra is kneaded within the body and then changed into special chemical substances which is then exhaled through the mouth. When this substance comes in contact with the air outside the body, it instantly changes and is transformed into a mist of deadly poison. BP cost: 4 Stamina cost: 20 Range: 5~25m Duration: 4 rounds Effect: Huge sized; Non-physical; Smoke; Targets 1 whole general direction. +1 variable when first used in that topic. Poison's potency and effects are chosen (and approved by a mod/admin) when this jutsu is purchased and may be edited once a month. -------------------------------------------------------------------------------------
Name: Chikatsu Saisei no Jutsu - Regenerative Healing Jutsu Type: Medical ninjutsu, A rank Description: An advanced healing jutsu used only for the most serious of injuries. A large, square seal is drawn on the floor and the patient is placed at the center. Four medical-nin sit at the corners and one at the head to lead the operation. A portion of unnecessary material is taken fron the patient to be used as a medium (usually hair) which is then converted into flesh to replace the missing sections on the body. Effect: Requires safe haven to perform. Attempt to heal a ninja who died within the last 12 travel hours, or within the last 24 travel hours finished his last combat topic mortally wounded. Success chance: Ninja level of leader of operation + 1/2 the total ninja levels of the 4 assistants + X. Halve the success chances when trying to heal a recently dead person.
Name: In'yu Shōmetsu - Yin Healing Wound Destruction Type: Medical ninjutsu, A rank Description: A medical ninjutsu where one anticipates the spot the enemy will attack and concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Unfortunately, once this technique is initiated it will continue to heal damage even after the user runs out of chakra (if the damage is that sever), taping into reserves that weren't meant to be used thus causing the user to pass out. This jutsu is very unusual in the fact that it uses yin chakra instead of yang (upon which all medical jutsus are typically based). BP cost: 1 Effect: -2 RT. Any damage you receive on the next clash and any damage you've already sustained is converted to fatigue instead (1 normal damage = 1 fatigue; 1 crippling = 2 fatigue; 1 bleeding = 4 fatigue). If your Stamina drops to 0 or less, then you pass out. This jutsu can only be used once per topic and can't be used again until you reach a safe haven.
Name: Shōsen Jutsu #1 - Mystical Palm Technique version #1 (healing hand) Type: Medical ninjutsu, A rank Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It is vital to match the amount of chakra used to the severity of the affliction or injury because sending an excess amount of chakra into the patient's body may overload the normal circulation and trap them in a comatose state. This requires a great amount of chakra control which is why only a few highly skilled medical-nin are able to use this technique in the heat of battle. Exceptionally talented medical-nin might be able to master this jutsu to the point where they can heal the target a short distance away instead of through direct contact. BP cost: 3+1 per round Stamina cost: 15 per round Range: 0m (0~5m if your Nin KS is 100+) Duration: up to 1/10Nin KS rounds Effect: -2 RT. Heal 8 normal, 4 crippling and 2 bleeding damage every round. You can focus the healing on one critical area (double the recovery of 1 type of damage, but don't heal any of the other 2).
Name: Shōsen Jutsu #2 - Mystical Palm Technique version #2 (death hand) Type: Medical ninjutsu, A rank Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It is vital to match the amount of chakra used to the severity of the affliction or injury because sending an excess amount of chakra into the patient's body may overload the normal circulation and trap them in a comatose state. This requires a great amount of chakra control which is why only a few highly skilled medical-nin are able to use this technique in the heat of battle. Exceptionally talented medical-nin might be able to master this jutsu to the point where they can heal the target a short distance away instead of through direct contact. BP cost: 4 Stamina cost: 30 Atk pow: (Agl+25%)+1/2Prc+Tai+X Range: 0m Effect: This jutsu works upon contact (Ignore block/deflection/passive defenses). This jutsu doesn't cause normal or bleeding damage, but if you would any inflict damage then inflict crippling damage equal to your Nin KS instead.
Name: Ranshinshō - Body Pathway Derangement Type: Medical ninjutsu, A rank Description: After the user manages to land a strike he will derange the enemy's nervous system. The target's body moves in any way, except how they want it to move. For the common shinobi, battle, not to mention even just walking, will become impossible. However, the victim can partially overcome the technique if they manage to relearn the connection between their brain and their limbs. BP cost: 5 Stamina cost: 35 Atk pow: (Agl+25%)+1/2Prc+Tai+X Range: 0m Duration: 1/20Nin KS turns Effect: This jutsu works upon contact (Ignore block/deflection/passive defenses). This jutsu doesn't cause normal or bleeding damage, but if you would any inflict damage then reduce enemy's BP by 12 instead. By spending BP to "relearn" his own body, the target of this jutsu can reduce this jutsu's effects by 1 BP per 1 BP spent "relearning", to a maximum of 6. -------------------------------------------------------------------------------------
Name: Kyōka Shohō: Chakura Chūnyū - Chakra Infusion Type: Medical ninjutsu, S rank Description: An illegal medical procedure that involves implanting mini Zero-tail dark snakes into a ninja. It grants the target an extra element and access to high level elemental techniques that they wouldn't be able to master normally, but the chakra is not infinite and must be replenished over time. Effect: Target of this jutsu receives +50 dark chakra Stm and 1 extra element along with several dark jutsus from that element. Dark chakra stamina doesn't contribute to core stamina and can only be used for performing dark jutsus. Atrocity: Atrocity is equal to the level of the implanted ninja. They also generate twice as much hostility when stationed in neutral countries.
Name: Sōzō Saisei - Mitotic Regeneration Type: Ninjutsu, S rank Description: The absolute pinnacle of medical ninjutsu, the ultimate regeneration technique. By releasing a great amount of chakra, the body's cell division is forcibly stimulated by proteins, reconstructing all organs and all tissues making up the human body. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. As long as the user has chakra it is impossible for him to die by any means, as such he gains a form of "immortality" throughout the duration of the technique. However, body's cells can only split a certain number of times in a lifetime and by speeding up this process hr is basically shortening his natural lifespan. BP cost: 5 Stamina cost: 10 per round Duration: indefinite Effect: Ignore exhaustion penalties. Heal all damage then recover 30 normal damage each round (1 crippling damage is treated as if it were 2 normal damage and 1 bleeding as if it were 4). This jutsu can only be used once per topic and can't be used again until you reach a safe haven. After the battle, reduce your EXP cap by 5+1 for every round this jutsu was active.
-------------------------------------------------------------------------------------
Name: Masui Sejutsu - Secret Anaesthesia Type: Medical ninjutsu, C rank Description: This user carefully picks his moment then makes his chakra snake partially come out of his body to subtly and quickly snap at a target. If successful it temporarily paralyses them. BP cost: 1 Stamina cost: 10 normal or 1 dark Range: 0m Duration: until next melee attack Effect: Increase the atk power of your next melee attack by (???)* and if it inflicts damage then also poison* the target. -*Depends on hospital development and nature of the snake and other stuff. These info are given upon a successful operation.
Name: Ankoku jutsu - Dark medical procedure Type: Medical ninjutsu, B rank Description: This user makes his chakra snake almost completely come out of his body, reach for some surgical equipments from the his inventory and aggressively assault the enemy from multiple sides. Despite the wild display, each strike is carefully directed at the most vulnerable parts of the human anatomy, inflicting massive injury with little effort. Damage: 1/2; inflict bleeding damage instead of normal damage BP cost: 2 Stamina cost: 1 dark per round Range: 0~5m Duration: optional Effect: For as long as the enemy is in range (and the duration hasn't expired) every round the chakra snake will attack the target with ???* attack power. While this jutsu is active, the user of this jutsu may perform other actions and/or non-dark jutsus (up to B rank). If the enemy is within 0m range and the snake attacks at the same as another attack, it gets a flanking attack bonus. Special: For the duration of this jutsu the snake is vulnerable (durability=???*)
Last edited by TJCID on Sat Mar 17, 2012 5:50 pm; edited 2 times in total | |
| | | Kyuubi Citizen
Posts : 17 Join date : 2012-02-24
| Subject: Re: List of all the jutsus...invented so far (WIP) Fri Mar 16, 2012 4:29 pm | |
| - Most of the canon doton jutsu from leaninja.com + staff made:
Name: Earthen Platform Type: Ninjutsu, Earth, D rank Description: The user applies earth chakra to their legs and feet, this charka is used as a staple to the ground the allows him to increase his ability to kick with one leg, stay planted on the ground firmly, and resist being pushed over. This is not useful on non hardened ground such as soil, sand, or water. It works best on rocks and heard earth. BP cost: 2 Stamina cost: 10 Atk p: Def p: Range: Effect: Price:
Name: Steps in the Earth Type: Ninjutsu, Earth, D rank Description: By sending out a small wave of chakra through the ground, the user can sense the distance between people/animals that are moving and himself. BP cost: 2 Stamina cost: 15 Atk p: Def p: Range: Effect: Price:
Name: Earth Rising Cage Type: Ninjutsu, Earth, C rank Description: Four walls of earth each 3 meters tall and 1/3 meter thick surround the target. BP cost: 4 Stamina cost: 30 Atk p: Def p: Nin x 5 Range: Effect: Price:
Name: Rock Breaking Arm Type: Ninjutsu, Earth, C rank Description: The user uses earth chakra to increase the density of his arm for a single post. BP cost: 3 Stamina cost: 15 Atk p: Nin x 1 Def p: Range: Effect: Price:
Name: Mud Walking Technique Type: Ninjutsu, Earth, C rank Description: The user of the jutsu is able to walk on muddy or swampy surfaces without sinking in. BP cost: 2 Stamina cost: 15 Atk p: Def p: Range: Effect: Price:
Name: Pillar Step Type: Ninjutsu, Earth, C rank Description: The user of the jutsu is able to create a pillar of earth to rise from the surface of the ground and stay above the battle field. BP cost: 4 Stamina cost: 15 Atk p: Def p: Nin x 2 Range: Effect: Price:
Name: Burial Technique Type: Ninjutsu, Earth, B rank Description: The earth grabs an opponent and drags them into the ground. BP cost: 5 Stamina cost: 25 Atk p: Def p: Range: Effect: Price:
Name: Binding Technique Type: Ninjutsu, Earth, B rank Description: Earth and rocks spring from the ground and encase the target. BP cost: 5 Stamina cost: 25 Atk p: Def p: Nin x 3 Range: Effect: Price:
Name: Forceful Earth Type: Ninjutsu, Earth, B rank Description: A spiked long, wide pillar of earth extends from the ground at an opponent. BP cost: 5 Stamina cost: 25 Atk p: Nin x 3 Def p: Nin x 3 Range: Effect: Price:
Name: Dome of Earth Type: Ninjutsu, Earth, B rank Description: A dome of earth wraps around the user. BP cost: 5 Stamina cost: 25 Atk p: Def p: Nin x 4 Range: Effect: Price:
Name: Earthquake Pulse Type: Ninjutsu, Earth, A rank Description: The user stamps his foot on the ground and everything around him shakes violently. BP cost: 7 Stamina cost: 30 Atk p: Nin x 7 Def p: Range: Effect: Price:
Name: Rising Canyons Type: Ninjutsu, Earth, A rank Description: Huge walls of earth rise from the ground to block two sides of the battle field, allowing the enemy only two options, to fight or back to where they came from. A third wall may be created to trap the opponent from escape. BP cost: 7 Stamina cost: 25 Atk p: Def p: Nin x 5 Range: Effect: Price:
Name: Counter Pulse Type: Ninjutsu, Earth A rank Description: The user stamps his foot on the ground and all other jutsu utilizing the earth are released of control and turn back to soil or rock. BP cost: 8 Stamina cost: 30 Atk p: Def p: Range: Effect: Price:
Name: Hellish Counter Type: Ninjutsu, Earth, S rank Description: The user stamps his foot on the ground and all other jutsu utilizing the earth are released of control and turn back to soil or rock, even the strongest of earth ninjutsu can be stopped by this technique. BP cost: 10 Stamina cost: 40 Atk p: Def p: Range: Effect: Price:
Name: Hellish Earthquake Type: Ninjutsu, Earth, S rank Description: The earth begin to shake and break around the user until everything around has been reduced to a pile of rubble. BP cost: 10 Stamina cost: 40 Atk p: Nin x 13 Def p: Range: Effect: Price:
Name: Arijigoku - Inescapable Hell Type: Ninjutsu, Earth, B rank Description: After forming the needed hand seal, one will create a conical crater below his opponent. This twisting, sinking pit will pull the target below ground to imprison and suffocate them. This is used by turning the soil into a sand trap, everything in a 30 foot diameter caught will sink down. BP cost: 6 Stamina cost: 30 Atk p: Def p: Range: Effect: Price:
Name: Banri Doryuuheki - Ten Thousand Ri Earth Style Wall Type: Ninjutsu, Earth, B rank Description: This is a tandem jutsu among Doton using ninja which allows for the creation of a long rock wall. Standing side by side, the Rock ninja will form the needed hand seals and then emit a stream of Doton mud from their mouths. These expulsions will then grow into a large rock wall. This jutsu can also be used in conjunction with additional support material, like the Youton of Gomuheki. BP cost: 5 Stamina cost: 25 Atk p: Def p: Nin x 3 (+3 if used in tandem and per person) Range: Effect: Price:
Name: Chidoukaku - Earth Shift Core Type: Ninjutsu, Earth, A rank Description: After forming the needed hand seals and placing their palm to the ground, the ninja can change the height of the targeted region of earth. This allows the ninja to use the natural earth surroundings without creating new Doton. BP cost: 7 Stamina cost: 30 Atk p: Def p: Range: Effect: Price:
Name: Dochuu Eigyo - Underground Fish Projection Type: Ninjutsu, Earth, C rank Description: Using the Oboro Bunshin, the Rain Genin use the clones to confuse their enemies and then hide within the earth. From the shadows of the clones, the actual ninja can then attack their target. One would need an air supply to stay under for a long time, or one will pass out while underneath the surface of the ground. This doesn't allow one to run or walk very fast. BP cost: 4 Stamina cost: 25 Atk p: Def p: Range: Effect: Price:
Name: Dochuu Senkou - Underground Submarine Voyage Type: Ninjutsu, Earth, B rank Description: After forming the needed hand seals, one can sink below ground and quickly travel through the earth. By extending a very durable weapon above ground, one gives off the appearance of a shark travelling underground. One can move only as fast as they can run. BP cost: 4 Stamina cost: 25 Atk p: Def p: Range: Effect: Price:
Name: Domu - Earth Spear Type: Ninjutsu, Earth, B rank Description: After forming the needed Snake handseal, one will harden his body using the Earth Element. This provides greater defense against attack and will also strengthen his arm to increase his striking ability. Like other Doton based jutsu, it is weak against Raiton attacks. BP cost: 5 Stamina cost: 20 Atk p: Nin x 2 Def p: Nin x 2 Range: Effect: Price:
Name: Doro Gaeshi - Mud Overturn Type: Ninjutsu, Earth, C Description: After striking the ground with their hands, a large wall of earth will rise into place as defense. The defense is not perfect though, a hard or drilling impact can puncture the wall. BP cost: 5 Stamina cost: 10 Atk p: Def p: Nin x 4 Range: Effect: Price:
Name: Doro Houshi - Mud Silhouette Type: Ninjutsu, Earth, B rank Description: After forming the needed hand seals, one will generate a flowing stream of mud. This jutsu can be used in conjunction with Suiton • Ja no Kuchi. The water of Ja no Kuchi will increase the momentum of the earth of Doro Houshi to create a more powerful mud slide. BP cost: 5 Stamina cost: 15 Atk p: Nin x 2 Def p: Range: Effect: Price:
Name: Doryou Dango - Mausoleum Earth Dumpling Type: Ninjutsu, Earth, C rank Description: After striking the ground with his hands, one is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using immense strength, one can lift up the ball and hurl it at his opponent, flatening all in its path. BP cost: 3 Stamina cost: 30 Atk p: Nin x 3 Def p: Range: Effect: Price:
Name: Doryuudan - Earth Dragon Projectile Type: Ninjutsu, Earth, A rank Description: The ninja will do the necessary hand seals and create a dragon from the river of mud made after using the Doryuu Taiga technique. This dragon will then spew mud projectiles from its mouth. BP cost: 4 Stamina cost: 20 Atk p: Nin x 4 Def p: Range: Effect: Price:
Name: Doryuu Heki - Earth Style Wall Type: Ninjutsu, Earth, A rank Description: The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. BP cost: 4 Stamina cost: 25 Atk p: Def p: Nin x 6 Range: Effect: Price:
Name: Doryuu Jouheki - Earth Style Rampart Type: Ninjutsu, Earth, B rank Description: The ninja will do the necessary hand seals. Then a large earthen wall will erupt from the ground. This uses the landscape to elevate the area rather than large rocks or a large amount of earth. BP cost: 7 Stamina cost: 30 Atk p: Def p: Range: Effect: Price:
Name: Doryuu Katsu - Earth Style Split Type: Ninjutsu, Earth, B rank Description: The ninja will do the necessary hand seals, then place their hand to the ground. This will cause the earth to rise up and split apart. Once the ninja removes their hand from the ground, the earth parting will end. BP cost: 6 Stamina cost: 20 Atk p: Def p: Range: Effect: Price:
Name: Doryuusou - Earthen Rising Spears Type: Ninjutsu, Earth, C rank Description: After forming the needed hand seals, spears of stone will raise from the ground to pierce the target. The technique can be countered by an opponent who hardens their body with a stronger Earth Element jutsu. BP cost: 4 Stamina cost: 20 Atk p: Nin x 2 Def p: Range: Effect: Price:
Name: Doryuu Taiga - Earth Flow River Type: Ninjutsu, Earth, B rank Description: The ninja will do the necessary hand seals and transform the ground upon which the enemy stands into a river of mud. This is useful on a slope rather than flat surface. BP cost: 5 Stamina cost: 15 Atk p: Nin x 3 Def p: Range: Effect: Price:
Name: Doton Kekkai • Dorou Doumu - Earth Barrier • Earth Dome Prison Type: Ninjutsu, Earth, B rank Description: After striking the ground with his hands, one is able to overturn the earth and cause it to rise up around his opponents. At the same time one will use his own chakra to spread throughout the dome, this allows him to repair any damage his opponents manage to inflict on the inside. The chakra is not evenly spread out though, as the chakra flows away from the user, it becomes more and more weak. Allowing the dome to be broken on the far side if hit by a hard enough force. BP cost: 4 Stamina cost: 30 Atk p: Def p: Nin x 5 Range: Effect: Price:
Name: Ganban Kyuu - Rock Plate Coffin Type: Ninjutsu, Earth, C rank Description: After forming the needed hand seals, one will generate plates of rock which will rise from around his target, entomb and then crush them. A ninja skilled in taijutsu abilities can avoid being crushed and emerge from the coffin by using taijutsu or equal rank or higher. (note you must have taijutsu as a specialty.) BP cost: 4 Stamina cost: 15 Atk p: Def p: Nin x 3 Range: Effect: Price:
Name: Ganchuurou no Jutsu - Rock Pillar Prison Technique Type: Ninjutsu, Earth B rank. Description: After forming the needed hand seals, one will generate pillars of rock which will rise from the ground around his target. These pillars will act as prison bars to contain his opponent. BP cost: 4 Stamina cost: 20 Atk p: Def p: Nin x 4 Range: Effect: Price:
Name: Ganchuusou - Rock Pillar Spears Type: Ninjutsu, Earth, C rank Description: With this technique, one can generate spears of rock which can rise up and impale her target. BP cost: 3 Stamina cost: 10 Atk p: Def p: Nin x 2 Range: Effect: Price:
Name: Gansetsukon - Rock Spear Type: Ninjutsu, Earth, B rank Description: This jutsu allows one to break up nearby stone and shape it into rock spears. These spears can then be launched at one's opponent. BP cost: 5 Stamina cost: 15 Atk p: Nin x 4 Def p: Range: Effect: Price:
Name: Iwa Bunshin no Jutsu - Rock Clone Technique Type: Ninjutsu, Earth, C rank Description: Unlike a normal Bunshin, the Iwa Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. If the Iwa Bunshin is injured, the clone will usually revert back into its natural rock state. BP cost: 3 Stamina cost: 25 Atk p: Def p: Range: Effect: Price:
Name: Iwagakure no Jutsu - Rock Hiding Technique Type: Ninjutsu, Earth B rank Description: This jutsu allows the user to change their appearance by blending and merging with the surrounding rock. This allows the ninja to move unseen, which assists in attack and escape. BP cost: 7 Stamina cost: 20 Atk p: Def p: Range: Effect: Price:
Name: Iwa Yado Kuzushi - Stone Lodging Destruction Type: Ninjutsu, Earth, B rank Description: This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. BP cost: 5 Stamina cost: 25 Atk p: Nin x 4 Def p: Range: Effect: Price:
Name: Kaido Shoukutsu - Open Earth Rising Excavation Type: Ninjutsu, Earth C rank (If two people use it, B rank if one person uses it) Description: Only seen when done in tandem, the two users will raise their arms to the air and then slap their palms to the ground. Any enemies hidden below ground will then be expelled out to the surface through a large earthen vent. The power of the jutsu is such that it can affect a large scale enemy force. Rocks and other objects underneath the ground will also be expelled. BP cost: 7 Stamina cost: 25 Atk p: Def p: Range: Effect: Price:
Name: Kengan no Jutsu - Fist Rock Technique Type: Ninjutsu, Earth, C rank Description: After forming the needed hand seal, the user will encase their forearm in a hard rock. This rock glove will increase the power behind the user's punch. This jutsu can be used in conjunction with Chou Kajuugan no Jutsu to further increase the weight of the blow. BP cost: 3 Stamina cost: 30 Atk p: Nin x 5 Def p: Nin x 3 Range: Effect: Price:
Name: Kouka Jutsu - Hardening Jutsu Type: Ninjutsu, Earth, B rank Description: One will encase his body in a hard rock material in defense. He can also use this rock to create spiked clubs for his arms. This can defend against attacks/jutsu of equal rank. Lightning style jutsu can only be defended against if it is a rank lower. BP cost: 7 Stamina cost: 25 Atk p: Nin x 3 Def p: Nin x 9 Range: Effect: Price:
Name: Moguragakure no Jutsu - Mole Hiding Technique Type: Ninjutsu, Earth, C rank Description: This technique allows the ninja to burrow into the ground and hide out of sight. This allows them to avoid attack or travel underground. Max of two posts up to 10 feet below the surface. BP cost: 5 Stamina cost: 20 Atk p: Def p: Range: Effect: Price:
Name: Retsudo Tenshou - Revolving Split Earth Palm Type: Ninjutsu, Earth B rank Description: This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed handseals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. BP cost: 8 Stamina cost: 25 Atk p: Nin x 4 Def p: Nin x 4 Range: Effect: Price:
Name: Sando no Jutsu - Mountainous Earth Technique Type: Ninjutsu, Earth, S Description: After forming the needed hand seals, one will cause two gigantic mountains of earth to rise from the ground and sandwich his target. This jutsu is incredibly powerful since the area it affects is very very big. This costs two time the normal amount of chakra to use, but can be used with a partner to use a normal S rank amount of chakra. To receive this jutsu you need admin permission. BP cost: 16 Stamina cost: 50 Atk p: Nin x 10 Def p: Nin x 12 Range: 50m Effect: Price:
Name: Shinjuu Zanshu no Jutsu - Double Suicide Decapitation Technique Type: Ninjutsu, Earth, C rank Description: The ninja will travel through the ground to appear below their target. They will then surprise their target by then pulling them into the ground. Once in the ground their target is thus immobilized. BP cost: 5 Stamina cost: 15 Atk p: Def p: Range: Effect: Price:
Name: Tsuchi Kairou - Earth Corridor Type: Ninjutsu, Earth, A rank Description: After slamming one's fists to the ground, the earth will rise up and over his target, imprisoning them in a large area of catacombs. A single opening is left in front of the user. This can effect a large amount of enemies and can separate them by walls. BP cost: 8 Stamina cost: 20 Atk p: Def p: Nin x 8 Range: 30m Effect: Price:
Name: Yomi Numa - Swamp of the Underworld Type: Ninjutsu, Earth A rank Description: After forming the needed handseals, a vast swamp can appear beneath his target to sink and kill it. If one has the ability to use water walking technique, you sink slowly at two posts before your head is submerged. If you do not it takes one post to be submerged. The user must be able to stand on high ground in order for him to avoid his own jutsu. This is similar to a summoning ninjutsu in the sense that the swamp will appear suddenly as well as disappear in three posts. BP cost: 10 Stamina cost: 25 Atk p: Def p: Range: 20m Effect: Price:
| |
| | | Kino Admin
Posts : 22 Join date : 2012-02-24
| Subject: Re: List of all the jutsus...invented so far (WIP) Sat Mar 24, 2012 5:32 pm | |
| - Raiton Jutsu:
Name: Lightning Burst Type: Ninjutsu, D ranked Description: The user would perform hand signs, and lightning would appear on their body, randomly popping up on multiple body parts at a time BP cost: 2 Stamina cost: 6 Atk p: Nin x 1 Def p: None Range: Melee Effect: This damages anything that touches the body part that would have lightning on it, this jutsu also harms the user for every body part they have lightning on, halved if they would have two arms with lightning on them then he receives double the damage (Meaning, if they have one body part with lightning on it, they would receive half of their Nin stats x1. If they have 6 nin in their stats, then they would take 3 damage, If it lands on a decimal then round up, meaning if it lands on 1.5 when halved round up to two. If they give another body part lightning, then they receive double the original damage.) Price: 4,000¥
Name: Spark Type: Ninjutsu, D ranked Description: The user BP cost: Stamina cost: Atk p: Def p: Range: Effect:
Name: Lightning Pulse Type: Ninjutsu, Medical Jutsu, C ranked Description: The user places their hands on their target's chest or back, and charges lightning chakra into the target. BP cost: 3 Stamina cost: 10 Atk p: Nin x 1 halved Def p: None Range: Melee Effect: The user charges lightning chakra into his target's chest or back. This could be used as a medical technique to try and get the heart pumping once more after it would stop, or can be used as an attack to charge enough lightning into the target to make the heart stop eventually. Each post does damage, the user has to remain in contact with the target though, and does damage even when it is used to heal. Price: 9,000¥
Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
Name: Type: Description: BP cost: Stamina cost: Atk p: Def p: Range: Effect: Price:
| |
| | | TJCID Citizen
Posts : 32 Join date : 2012-03-12
| Subject: Re: List of all the jutsus...invented so far (WIP) Tue Apr 17, 2012 8:32 pm | |
| Kino, hope you don't mind if I rework your jutsus a little so that they match the system. Anyway whenever you make a jutsu I'll repost it here. Give me your opinion, do they match your original idea on how they work?
Name: Lightning Burst Type: Ninjutsu, Raiton, D rank Description: The user would perform hand signs, and lightning would appear on their body, randomly popping up on multiple body parts at a time. BP cost: 2 Stamina cost: 1 per round (apply stm reduction) Atk p: Nin x 1 Def p: Nin x 1 Range: 0m (Melee) Duration: Optional Effect: Add your Nin KS to any offensive or defensive jutsu that would make "contact" with an opponent. Whenever this effect activates you receive "Backfire" (durability damage = 1/10 Nin). Price: 8,000¥
Name: Lightning Pulse Type: Ninjutsu, Medical, Raiton, C rank Description: The user places their hands on their target's chest or back, and charges lightning chakra into the target. This could be used as a medical technique to try and get the heart pumping once more after it would stop, or can be used as an attack to charge enough lightning into the target to make the heart stop eventually. BP cost: 3 Stamina cost: 10 Atk p: Nin x 0.5 Range: 0m Effect 1: Upon successful "contact" with an enemy and you manage to inflict at least 1 normal damage, inflict additional crippling damage (Stm stat) equal to half your Nin KS. This effect stacks. Effect 2: Target self or ally. Remove Stm crippling damage up to half your Nin KS. Target receives 1 Normal damage each post while this effect is active. Effect 3: Target self or ally. Give the target bonus Stm equal to half your Nin KS. Target receives 1 Normal damage each round for the rest of the battle. This effect stacks. Price: 16,000¥ | |
| | | Sponsored content
| Subject: Re: List of all the jutsus...invented so far (WIP) | |
| |
| | | | List of all the jutsus...invented so far (WIP) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |