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| | Fighting - Beta Test Demo | |
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TJCID Citizen
Posts : 32 Join date : 2012-03-12
| Subject: Fighting - Beta Test Demo Mon Mar 19, 2012 3:55 pm | |
| Hello there. As the system nears completion I figured a little test run would be in order so as to work out the kinks and save me some work later on. So without further ado, Me and Kyu are ganna dish it out using ninja specially designed for this occasion. Kyu will be using Kakashi and I'll be using Danzaiver: Name: Danzaiver Ninja level: 15 STATS:- Spoiler:
| Base stats | Bonus from equipment and skills | Total | Physical stats | | | | Stamina (Stm) | 50+20 | 12 | 82 | Strength (Str) | 60 | 12 | 72 | Agility (Agl) | 40 | 12 | 52 | Perception (Prc) | 30 | 12 | 42 | - | - | - | - | Knowledge stats | | | | Taijutsu (tai) | 50 | 12 | 62 | Ninjutsu (nin) | 25 | 12 | 37 | Genjutsu (gen) | 0 | 12 | 12 | Kekke Genkai(KG) | * | * | * | - | - | - | - | Passive Defence | 14 | 106 | 120 | Gen resistance | 33 | 0 | 33 | Battle Points (BP) | 6 | 1 | 7 | Awareness: 75% Visual; 25% Auditory Visual: 31 Auditory: 11 Olfactory: - "6th" sense: - Skills:- Spoiler:
Name of skill | Effects of Skill | Expert Shinobi Weapons Skill | 4 projectiles per hand. 2 Armed combat groups. Some Miscellaneous actions are free. | Multitasking | +1 BP. May use multiple free actions per round. Some Miscellaneous actions are free. | Quick Draw | The basic actions Draw, Deflection, Ranged Attack and Interception. Some Miscellaneous actions are free. | Advanced Blade Mastery | You can have 1 kenjutsu style | Elemental Proficiency [1] | You can use [Suiton] jutsu | Mobile Casting | "Basic Movement" actions are free while performing handseals for a jutsu. | One Hand Casting | Jutsus up to B rank can be cast with only one hand. A rank jutsus as well, but they'll cost 4 stm and 1 BP more. | . | . | . | . | . | . | Free skills:-Basic Taijutsu Skill -Intermediate Ranged Weapons -Expert Chakra Control - Water Walking -Ambidextrous -Firm Grip -Favorite jutsu - Itai Blow -Sub Jutsu Types: 1)Bunshin (clone) 2)Generic Fūin (Sealing) 3)Kekkai (Barrier) 4)Kinjutsu (Forbidden) Equipment:- Spoiler:
Slot Type | Item Name | Weight and Durability | Tech level and effects | Head (all head slots) | Ultimate Light Helmet | 5 / 220 | Tech 5; +25 passive defense; +1 to all stats; +1 seal slot. | Body | Perfect Flak Jacket | 30 / 450 | Tech 5; +60 passive defense; +9 to all stats; +1 seal slot; +2 scroll slot; +2 item slots. | Arms/hands | Legendary Gloves | 1 / 10 | Tech 1; +25 passive defense; +1 to all stats. | Legs/Feet | Master Sandals | 5 / 100 | Tech 5; +20 passive defense; +1 to all stats; +1 item slots. | 1st Accessory (Weapon Sheath) | Katana: Zeronchaku | 6.5 / 70 | Tech 6; (see "new stuff") | 2nd Accessory | Shuriken Holsters (ammo 15/15) | 3.5 / * | Tech 3 | 3rd and 4th Accessory | Item pouch x 2 | 1 / * | Tech 1; +2 item slots | 1~10th Item Slots | -Bandage (5) -Smoke Bomb x2 (10) -Flash bang x2 (10) -Soldier Pill (1) -Hemorrhage Pill (5) -Ice bombs (10) -E. Explosive Tag (20) -H. Exploding tags (20) | 14.6 / * | Tech 1~3 | 1st and 2nd Scroll Slot | -Portable Water Field x2 -Shūfuku no āsufīrudo -Summoning: Iron Protection Wall -Dai Endan -Gian | 6 / * | * | 1st and 2nd Seal Slot | -Kuchiyose: Raikō Kenka -Raitoningu gensui fīrudo | * | * |
Total weight: 72.6 (-2 Agl penalty) Total passive defense: 120
The new stuff: - Spoiler:
Name: Zeronchaku Requirements: 50 Str Type: Medium Blade Weapon Slot: Sheath Weight: 6 Damage: x1; 4 normal = 1 bleeding; 6 normal = 1 crippling Durability: 100 Attack power: 70 Defense power: 70 Description: A legendary katana believed to hold the souls of all those killed by it. All who have wielded this weapon claim they could temporarily access some of the knowledge of the captured souls. Whether this is true or not is unknown, however it is undeniable that this sword has a powerful seal on it and that its wielders have been known to display acts of skill beyond their capabilities. Effects: Whenever this sword inflicts damage it gains counters equal to: inflicted dmg x 1/10th core Tai KS. The total number of counters cannot exceed core Nin KS. The user can reset the number of counters in exchange for a tai or nin boost equal to the number of counters. Effect lasts 1 round. Tech level: 6
NOTE: Purchased scrolls with jutsus from the shinobi shop are generally weaker than if a nin specialist seals jutsus himself. The nin power of such scrolls is 10 x village tech level and doesn't factor in the users nin KS. As you can tell from this guy's gear, his village's tech level is 5.
Name: Portable Water Field Type: Ninjutsu, Suiton, D rank Description: A scroll with the "U~ōtāfīrudo" jutsu sealed in it. Once opened the scroll will generate a small pond. Range: 5m Effect: +100cc water. Name: Summoning: Iron Protection Wall Type: Ninjutsu, Jikūkan, Kekkai, B rank Description: A scroll with the "Shōkan: Tetsu hogo no kabe o" jutsu sealed in it. Once opened the scroll will summon large iron dome, not unlike the shell of an Armadillo, that can envelop all within the immediate area. Once summoned, nothing gets in or out unless they destroy the dome first (which can be both a blessing and a curse). If timed right, this jutsu can be used to capture enemies. Def p: 300 Durability: 100 Range: 0m Effect: Large size; Physical; Destructible defense; protects from all directions; Smoke cloud (0m); this jutsu receives 1/10 more durability damage; 3/10 from the inside.
Name: Dai Endan - Great Fireball Type: Ninjutsu, Katon, B rank Description: A scroll with the "Dai Endan - Great Fireball" jutsu sealed in it. Once opened the scroll will expel a giant burst of fire at the opponent. Atk p: 250 Def p: 125 Range: 10~40m Effect: Huge size; Non-physical; Wide; Regenerating defense (20%); Diminishing defense; Shared power. Targets 1 general direction.
Name: Gian Type: Ninjutsu, Raiton, B rank Description: A scroll with the "Lightning Release: False Darkness" jutsu sealed in it. Once opened the scroll emit lightning bolts that can target all enemies or focus on just one. The bolts are powerful enough to pierce through rock. This, coupled with the sheer speed of the lightning makes this jutsu difficult to evade. Atk p: 200 Def p: 100 Range: 0~40m Effect: Fast (-1 RT); Small size; Semi-physical; Narrow (Optional wide: -50% power); Piercing; Regenerating attack and defense (25%); Shared power. Targets 1 general direction. If in the areas this jutsu affects/passes through/targets, there are active water jutsu or the water presence in that area is 200cc+, this jutsu instantly closes those distances (-1 RT per area) and extends its range.
Name: Raitoningu gensui fīrudo - Lightning Dampening Field Type: Ninjutsu, Fuinjutsu, C rank Requirements: 1 Seal slot Description: A seal that destabilizes all nearby Lightning chakra, weakening . Effect: Passive: All outgoing and incoming raiton jutsu have their power decreased by 20. Effects extend to anyone within 5m radius. Active: Increase the raiton dampening by 40 for the next 5 rounds (10m range). After that remove this seal.
Medical enhancements: - Spoiler:
Name: Kyōka Shohō: Chakura Chūnyū - Dark Chakra Infusion Type: Medical ninjutsu, S rank Requirements: Kinjutsu Description: An illegal medical procedure that involves implanting mini Zero-tail dark snakes into a ninja. It grants the target an extra element and access to high level elemental techniques that they wouldn't be able to master normally, but the chakra is not infinite and must be replenished over time. Effect: Target of this jutsu receives +50 dark chakra Stm and 1 extra element (Katon) along with several dark jutsus from that element. Dark chakra stamina doesn't contribute to core stamina and can only be used for performing dark jutsus. Atrocity: Atrocity is equal to the level of the implanted ninja. They also generate twice as much hostility when stationed in neutral countries.
Name: Chūkū no kūki-kan - Hollow air tubes Type: Medical ninjutsu, C rank Requirements: Kinjutsu Description: An medical procedure that involves fitting hollow air tubes that extended through the arms and open at the hands, allowing a combination of air pressure and sound manipulation at various ratios. Effect: Allows the use of jutsus that have this enhancement as a requirement. Using these jutsu while you have Str or Agl crippling damage will result in backfire (you will receive an equal amount of normal damage). Atrocity: Atrocity is equal to 1/4 ninja level of the implanted ninja. +3 extra hostility when stationed in neutral countries.
Fighting style: - Spoiler:
Name: Nakanishi-ha Ittō-ryū
Description: This one sword style is marked by its wide stances and deliberate movements, which confer a feeling of power and dignity. It has a very pragmatic approach to battle: "Strike hard, strike fast. Offense is the best defense". Any opposition that cannot be avoided is muscled through because any movement that doesn't take you closer to scoring a hit is wasted. Because of these frequent gaps in defense, the style was designed best to work in conjunction with armor.
Type: Strength Based style Passive Stat boost: +6 Str, +2 Agl Combat Boost: +25% VS unarmed opponents +25% VS those without style Special: You can reduce a Nakanishi-ha Ittō-ryū kenjutsu's stamina cost instead of using BP reduction (1 BP = 5 stm) Taijutsus:- Spoiler:
Name: Repositioning Type: Taijutsu, Nakanishi-ha Ittō-ryū, D rank Description: A taijutsu equivalent of the body flicker ninjutsu, but it's inferior due to the fact that the user has to focus on achieving and maintaining the speed burst rather than pay attention to avoiding obstacles. BP cost: 1 Stamina cost = Covered distance Def p: Tai + (Agl+Prc)x0.5 Duration: Instant Effect: Evasion (5m per 10 tai); Zig-zag; once over, reduce own defense by 25% for 1 round per 5 meters dashed.
Name: Nakanishi-ha Ittō-ryū 1st principle Type: Kenjutsu, D rank Description: The Nakanishi-ha Ittō-ryū teaches its desciples how to use their weapons to their full advantage, how to maximize the efficency of each strike, how to use more than just brute strength to overcome an obstical, and most important of all, to always take advantage of every opportunity that presents itself. It may not have the elegance of perception styles nor appear as overwhelming as speed styles, but the harmony of motion is still there. BP cost: 1 Stamina cost: 5 Duration: 1/5Tai Effect: For the duration of this jutsu, whenever you perform a striking or blocking action/jutsu with your held wepon, add your tai KS to you weapon's attack and defense power.
Name: Feint Type: Kenjutsu, Nakanishi-ha Ittō-ryū, C rank Description: A massive downwards diagnal chop focusing everything on power, no misleading or account for balance, the momentum completely throws off its user in the direction of the chop. This makes it powerful and fast but rather obvious thus easy to avoid by doding in the opposet way. But is this a flaw in the technique or on purpose? BP cost: 2 Stamina cost: 15 Atk p: Str+Tai+Weapon p Effect: -50% VS Evasion. +25% VS block and destructible defense. Inflict 1/10th more durability damage. -1 BP if used right after a Nakanishi-ha Ittō-ryū jutsu, -1 BP for the next jutsu if its a Nakanishi-ha Ittō-ryū jutsu. Halve passive defense for 1 round after you perform this jutsu. If you perform "Snake Sweep Crane Strike" right after this jutsu add your Agl to your passive defense for 1 round instead of reducing it.
Name: Snake Sweep Crane Strike Type: Kenjutsu, Nakanishi-ha Ittō-ryū, B rank Description: The user starts by making a quick reverse spin leg-sweep then, riding the momentum to build up centrafugal force, finishes off with an upwards diognal slash with his weapon. This technique is even more deadly if used right after "Feint" because the enemy is already forced to move into the direction from which the leg sweep will come, plus the user can start riding the momentum from the "Feint" to make his sweep faster and his slash stronger. BP cost: 3 Stamina cost: 20 Atk p: Str+Agl+Tai+Weapon p. Effect: Reduce enemy Evasion by 25%, 50 if used right after the "Feint" jutsu. Also, if the opponent used an evasion jutsu during "Feint" then treat it as though contact was made (even if not) and any attack power lost from that jutsu to the evasion is added to this jutsu's power. Halve passive defense for 1 round after you perform this jutsu.
Name: Torasshu - Tiger Rush Type: Kenjutsu, Nakanishi-ha Ittō-ryū, B rank Description: The user channels chakra throughout his body (especially his limbs) improving reflexes, strength and endurance. Even though not faster, by using his strength to kick off from the ground at a sharp angle the user can quickly close short distances up to 3 times, with a slight pause between each dash. Though this jutsu emulates a flash step with its 0-100-0 acceleration and stop, its inferior in terms of avoiding obstacles which is why the user uses his augmented strength and toughness to block, slice through or simply shrug off opposition that cannot be avoided. BP cost: 3 (unreduceable) Stamina cost: 25+3 per dash Def p. (only during dash): Str+Agl+Weapon p. Duration: 6 rounds Effect: For the duration, add your Tai KS to your Str, Agl and passive defense. You recieve 1/10th more durability damage. Evasion (5m per 25 Tai), you can move even if contact is made, this effect has a 1 round cooldown. Any surpuls power is added to the next dash or the following Nakanishi-ha Ittō-ryū kenjutsu. If there is a valid target at the end of each dash, you can attack them instead (Surplus p. + Weapon p.).
Name: Itai Blow Type: Kenjutsu, Nakanishi-ha Ittō-ryū, A rank Requirements: Kinjutsu Description: The user will stand his ground, take his weapon firmly in both hands and build up a huge amount of chakra only to unleash it in one devastating earth leveling blow. The downside is that the shockwave generated has a short range because it lacks cohesiveness, not to mention the enormous strain it puts on the user and his equipment. BP cost: 1+1 per round spent channeling Stamina cost: 10+8 per round spent channeling Atk p: (Tai x 0.5) + (Str+Weapon p.)x0.5 Def p: (Tai x 0.5) + (Str+Weapon p.)x0.5 Effect: Chi Blast +25% boost VS physical (if smaller), semi physical (if equal or smaller) and non-physical jutsu (any size. double boost if smaller). Size=small, but increase by 1 size type for every 2 rounds spent channeling; Wide jutsu; Shared power; Immobile (dodge included); No casting (except basic actions and other Nakanishi-ha Ittō-ryū taijutsus); targets 1 general direction but affect the others as well to a lesser degree (-50%). Explosion (0m + 5 for every 2 rounds spent channeling), user is unaffected, no smoke cloud. Backfire 1/10th (at least half of it must be allocated to the held weapon). For every round you spend channeling increase the Tai and (Str+Weapon) multipliers by 0.5, the durability backfire by 1/10th and after casting reduce Str, Agl and Stamina recovery by half for 3 times as many rounds. For every 1 BP reduction reduce the post-casting exhaustion period multiplier by 1 and backfire damage by 1/10. NOTE: The initial casting doesn't count as channeling. Ninjutsus:- Spoiler:
Name: Mizukiri no Yaiba - Water Slicing Blade Type: Ninjutsu, Suiton, C rank Description: This jutsu allows the user to manipulate water to create a coating around their held weapon. This protective layer makes the weapon very resilient and effective against Fire jutsus. If there is absolutely no water around he has to generate it himself, thus increase stamina cost. Water Requirement: Presence of water is level 2, 0~25~50cc (based on weapon size) BP cost: 2 Stamina cost: 15 Durability: Nin x 1 Duration: Until jutsu durability becomes 0 Effect: Coat your held weapon with this jutsu. This jutsu receives the durability damage instead of the weapon. Add this jutsu's durability to the weapon's defense power. Add the effect "Chi blast VS Fire jutsu" to all jutsu/actions when using that weapon. Once per round, by paying 1 stamina you can regenerate this jutsu's durability by 1/5th Nin. Syphon Water (lvl 1 = +5 Stm; lvl 3 = -5 Stm; lvl 4 = -5 Stm and -1 BP cost).
Name: Mizu Bunshin no Jutsu - Water Clone Jutsu Type: Ninjutsu, Suiton, C rank Description: The user creates clones out of water who are much weaker than the original person's power. Like most other clone techniques, they have limited range and if the water clones are injured enough they will revert back to normal water. Water Requirement: Presence of water Level 2; 50cc water per clone BP cost: 4 Stamina cost: 20 (divided among the clones) Range: 5m per level of water presence (lvl 4 = unlimited) Effect: Syphon Water (lvl 4 = -5 Stm and -1 BP cost); Clone (Prepaid; Continuous if both standing on connected lvl 4 water presence surface); You can create up to 1 clone for every 20 nin KS; the Clone's stats are 1/10th per 20 nin KS of the original's core stats, their BP is 1 + 1 more for every 25 nin KS. By adding +25cc to a clone you can extend the range by 5m.
Name: Suigadan - Water Fang Bullet Type: Ninjutsu, Suiton, B rank Description: A technique that deals physical damage to the enemy by launching beams of spinning compact pressured water. During fights on water, taking advantage of its ability to attack from anywhere in a 360 degrees radius can make for some interesting strategies. Best used in conjunction with other techniques for distraction, confusion and so forth. Water Requirement: Presence of water Level 4; 25cc water per beam BP cost: 1 per beam Stamina cost: 6 per beam Atk p: Nin x 1 per beam Range: 0~45m Effect: Physical; Small; Narrow; +10% boost per beam VS evasion and taijutsus; Syphoon Water (-15m range, +1 BP and +5 Stm cost for every Presence of Water level bellow 4); Max number of beams is 1+1 per 25 Nin KS. Targets only 1 person, any direction. This jutsu can be used defensively against taijutsus or larger sized ninjutsu (atk p. becomes def p.), but surplus def p. isn't converted into atk p.
Name: Suijinheki - Water Encampment Wall Type: Ninjutsu, Suiton, Kekkai, B rank Description: This defensive technique creates a powerful rising vortex of water around the user. The required water is ether blown out from the mouth or formed from a preexisting water source and it's possible for the user to control the amount of chakra, water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily plan ahead with his next move. BP cost: 1+1 per 100 cc water used Stamina cost: 5+1 per 20cc water per round Def p: Twice the amount of water cc used Range: 0m (5m if using 300+ cc of water) Duration: Optional Effect: Semi-physical; Large; Syphon Water; No Rest; Regenerating defense (25%); Kekkai (protects from all sides except underneath); Transparent (except during some clashes); You can manipulate up to 20cc of water for every 5 nin KS; During initial casting you can generate water (1 Stm for every 10 cc water) instead of syphooning it; The user can decrease the amout of water he is manipulating at any time, but he needs to pay 1 BP per 1~100cc if he wishes to add more water to the jutsu after the initial casting.
Name: Hibashiri - Running Fire Type: Ninjutsu, Katon, Kekkai, Dark, S rank Requirements: Kekkai or Dark chakra infusion Description: The user will spin and generate a rotating ring of fire, which he will launch towards his targets. The jets of fire will race towards his targets, surround them and continuously burn them for the remainder of the duration. BP cost: 7 Stamina cost: 33+3 per round Atk p: Nin x 4 + X Def p: Nin x 4 + X Range: 0~20m Duration: 8 rounds Effect: Slow (1 RT); Medium sized; Non-physical; Mobile; No casting; No friendly fire; Power transfer (100%); this jutsu can target anyone in every direction. The jutsu loses (nin x 1) power every round after the first. If you want to defend and target multiple targets that are in different ranges and/or directions, you'll have to divide this jutsu's power accordingly.
Name: Zankūha #2 - Slicing Sound Wave Type: Ninjutsu, D rank Requirements: Hollow air tubes Description: Using the air tubes implanted in his arms, the user releases short blasts of air pressure while performing taijutsu attacks. BP cost: 1 Stamina cost: 5 per blast Range: 0m Duration: 1 turn Effect: For the duration of this jutsu, add your nin KS whenever you perform a melee action/jutsu with your arms (doesn't work if holding a weapon in each hand or a single weapon with both hands).
Name: Zankūha - Decapitating airwaves Type: Ninjutsu, D rank Requirements: Hollow air tubes Description: Using the air tubes implanted in his arms, the user can control air pressure and create supersonic blasts of air. BP cost: 1 Stamina cost: 5 per round Atk p: Nin x 1 Def p: Nin x 1 Range: 0~15m Duration: Optional Effect: Must use both hands otherwise halve the atk and def power. Non-physical; Small size; Narrow; Chi blast; Shared power; Targets 1 or 2 general directions (depending on which way you point each hand). You can double the BP and Stamina cost to double the Atk and Def power, increase range by 5m and jutsu size to Medium.
Name: Zankūkyokuha - Supersonic Slicing Wave Type: Ninjutsu, C rank Requirements: Hollow air tubes Description: The user creates a massive gust of cutting wind that is capable of leveling the surrounding area, wiping out anything in its path. BP cost: 1 Stamina cost: 50 Atk p: Nin x 6 Def p: Nin x 6 Range: 0~35m Effect: Large size; Semi-physical; Wide; Chi blast; Shared Power; user -25% Prc (visual penalty). Targets 1 general directions.
Name: Ankoku jutsu - Dark medical procedure Type: Medical ninjutsu, B rank Requirements: Dark Chakra infusion, Kinjutsu Description: This user makes his chakra snake almost completely come out of his body, reach for some weapon (preferably a surgical item) from the his inventory and aggressively assault the enemy from multiple sides. Despite the wild display, each strike is carefully directed at the most vulnerable parts of the human anatomy, inflicting massive injury with little effort. Damage: 1/2; if using surgical equipment inflict bleeding damage instead of normal damage BP cost: 2 Stamina cost: 1 dark chakra per round Atk p.: 50 Range: 0m Duration: optional Effect: Targets 1 enemy. While this jutsu is active, the user of this jutsu may perform other actions and/or non-dark jutsus up to B rank. Increase atk p. by 100% for every 25% Perception penalty the target is suffering. Special: For the duration of this jutsu the snake is vulnerable (durability=5).
Name: Kami gakari - Oracular divination Type: Ninjutsu, D rank Requirements: Kekkai Description: A simple low level sensor technique that temporarily hightens the user's sensitivity to chakra. BP cost: 2 Stamina cost: 10 Range: 0~5m + 5 more for every 50 nin KS Duration: 1/10 nin KS Effect: Convert 50% of your awareness from 1 type into "6th sense" type. Genjutsus:none Other jutsus:none | |
| | | TJCID Citizen
Posts : 32 Join date : 2012-03-12
| Subject: Re: Fighting - Beta Test Demo Mon Apr 02, 2012 1:45 am | |
| This is Hatake Kakashi from Arc 1. He's not as strong as he currently is and he doesn't have Magenkyuo Sharingan yet, but he's still a badass. Name: Hatake Kakashi Ninja level: 30 STATS:- Spoiler:
| Base stats | Bonus from equipment and skills | Total | Physical stats | | | | Stamina (Stm) | 50+40 | +1(item) -4(Brains over brawn) | 87 | Strength (Str) | 60 | +3(item) -3(Brains over brawn) | 60 | Agility (Agl) | 110 | +2(item) -2(Brains over brawn) | 110 | Perception (Prc) | 90 | +1(item) +10+5(skills) -10(item) -6(Brains over brawn) | 90 | - | - | - | - | Knowledge stats | | | | Taijutsu (tai) | 50 | 0 | 50 | Ninjutsu (nin) | 100 | 0 | 100 | Genjutsu (gen) | 0 | 20 | 20 | Kekke Genkai(KG) | * | 10+15+25+30 | 80 | - | - | - | - | Passive Defense | 12 | 22+40 | 74 | Gen resistance | 65 | 0 | 65 | Battle Points (BP) | 9 | * | 9 | Awareness: 50% Visual; 25% Auditory; 25% Olfactory Visual: 50-10=40 Auditory: 25 Olfactory: 25 "6th" sense: - Skills:- Spoiler:
Name of skill | Effects of Skill | Myrmidon | +10 PS and KS. +3 Skill slots. read description for the rest | Elemental Proficiency [1] | You can use [Raiton] jutsu | Elemental Proficiency [3] | You can use [Suiton] jutsu | Sub Jutsu Types | You can now use: -Bunshin -Kekkai -Stealth -Juin -Fūin -Yin -Yang | High Jutsus | You can use [Jikūkan] (Space-time) jutsu | Handseal Mastery | Reduces BP cost by 1 for jutsus that involve hand seals. | Perfect Chakra Manipulation | Taijutsus cost 3 Stm less; all other cost 5 Stm less. | Medium Taijutsu Skill | Taijutsus cost 1 Stm less. You can have 1 taijutsu style | Enhanced Senses | +5 Prc; Read Description | Brilliant Strategist | Read description | Brains over Brawn | +25 KS; -15 PS | Silent Observer | Read description | Wise Leader | You can lead up to 3 ninja. | Secrets of the Blood | +15 KG | Free skills:-Advanced Shinobi Weapons Skill -Ambidextrous -Prioritizing -Expert Chakra Control - Water Walking -Elemental Proficiency [2] - [Doton] -Favorite jutsu #1 - Raikiri -Favorite jutsu #2 - Sharingan Equipment:- Spoiler:
Slot Type | Item Name | Weight and Durability | Tech level and effects | Head Up | None | * | * | Head Middle | Forehead Protector | 1 / 30 | Tech level 1; +3 passive defense; -1 Sharingan maintenance cost; -10 visual Prc (becomes +1 if moved to head up slot) | Head Lower | Partial mask | 0.2 / 5 | Tech level 1; makes you look cool | Body | Flak Jacket #6 | 15 / 250 | Tech 3; +30 passive defense; +1 to all PS stats; +2 scroll slot; -1 Accessory slots. | Arms/hands | Metal Plated Gloves | 2 / 50 | Tech 2; +5 passive defense; +2 Strength. | Legs/Feet | Ninja Sandals | 1.5 / 30 | Tech 1; +2 passive defense; +1 Agility. | 1st Accessory slot | Item pouch | 0.5 / * | Tech 1; +2 Item slots | 2nd Accessory slot | Shuriken Holsters (ammo 15/15) | 4.5 / * | Tech 3 | 3rd Accessory slot | None | * | * | 1~5th Item Slots | -Kunai (ammo 10/10) -Shuriken (ammo 20/20) -Explosive Tag (20) -Metallic Wire (10) -Makibishi (5) | 5 / 30 4 / 15 2 / * 1 / * 2.5 / * | Tech 1~2 | 1st and 2nd Scroll Slot | -Summon Scroll x 1 -Unknown scroll x 5
| 6 / * | * |
Total weight: 46.2 (No Agl penalty) Total passive defense from armor: 40
The new stuff: - Spoiler:
Name: Summoning Scroll Type: Item Slot: Scroll Weight: 1 Description: A scroll that works as a medium between a ninja and his summoning companions. It make summoning easier and it even allows multiple summon creatures to be summoned at once. Effects: You can summon up to 2 creatures (+1 for every 25 nin KS) with 1 summoning jutsu. Only 1 of them can be B rank, the others must be C or D rank. Use the chakra cost of the highest ranking summon. Tech level: 3
Name: Makibishi - Scattered caltrop spikes Type: Item Slot: Item Weight: 0.5 Description: Makibishi are small, sharp objects that are mainly used to inhibit someone from walking in a certain direction or area, since they would injure the ninja's feet if they tried to walk over them. Range: 0~10m Effect: Throw them nearby on 5x5m piece of ground. On that parch of land: -Mobile evasion and high speed movement lose cannot be used. -Basic movement actions cost double BP -Strength and Speed based melee taijutsu styles lose 25% power. If any of these conditions are broken inflict 1 bleeding and 15 Agl crippling damage. People with heavyweight footwear receive 10 Durability damage instead. Special: Adds 5% of success when trying to escape. Bought individually, may stack up to 5 in one item slot. Tech level: 2
Medical enhancements: - Spoiler:
Name: Sharingan Implant Type: Medical ninjutsu, S rank Description: Effect:
Fighting style: - Spoiler:
Name: Kakashi custom style
Description: This is a style Kakashi came up by copying various key elements from other styles (mostly from the "Strong Fist" style). Since it doesn't follow a specific principal, this style isn't as versatile as any of the styles that copied from. However, what it lacks in focus it makes up with diversity and flexibility. A jutsu for every occasion so to speak.
Type: Speed Based style (also Perception based when Sharingan is active) Passive Stat boost: +2 Str, +2 Agl, +2 Prc (With Sharingan) Combat Boost: +25% VS those without style Special: Access to some tai/kenjutsus even if not meeting all requirements. Taijutsus:Ninjutsus:- Spoiler:
Name: Mizu Bunshin no Jutsu - Water Clone Jutsu Type: Ninjutsu, Suiton, C rank Description: The user creates clones out of water who are much weaker than the original person's power. Like most other clone techniques, they have limited range and if the water clones are injured enough they will revert back to normal water. Water Requirement: Presence of water Level 2; 50cc water per clone BP cost: 4 Stamina cost: 20 (divided among the clones) Range: 5m per level of water presence (lvl 4 = unlimited) Effect: Syphon Water (lvl 4 = -5 Stm and -1 BP cost); Clone (Prepaid; Continuous if both standing on connected lvl 4 water presence surface); You can create up to 1 clone for every 20 nin KS; the Clone's stats are 1/10th per 20 nin KS of the original's core stats, their BP is 1 + 1 more for every 25 nin KS. By adding +25cc to a clone you can extend the range by 5m.
Name: Suiryūdan no Jutsu - Water Dragon Jutsu Type: Ninjutsu, Suiton, B rank Description: This technique shapes a large amount of water into a giant dragon, which then hits the opponent with considerable might. Water Requirement: BP cost: Stamina cost: Atk p: Def p: Range: Effect:
Name: Suikōdan no Jutsu - Water Shark Bomb Jutsu Type: Ninjutsu, Suiton, B rank Description: The user shapes water into the form of a large shark and by thrusting their hand forward it sends it hurtling towards the opponent at high-speeds. The user can also ride inside the water shark to dramatically increase their swimming speed. Water Requirement: BP cost: Stamina cost: Atk p: Def p: Range: Effect:
Name: Suijinheki - Water Encampment Wall Type: Ninjutsu, Suiton, Kekkai, B rank Description: This defensive technique creates a powerful rising vortex of water around the user. The required water is ether blown out from the mouth or formed from a preexisting water source and it's possible for the user to control the amount of chakra, water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily plan ahead with his next move. BP cost: 1+1 per 100 cc water used Stamina cost: 5+1 per 20cc water per round Def p: Twice the amount of water cc used Range: 0m (5m if using 300+ cc of water) Duration: Optional Effect: Semi-physical; Large; Syphon Water; No Rest; Regenerating defense (25%); Kekkai (protects from all sides except underneath); Transparent (except during some clashes); You can manipulate up to 20cc of water for every 5 nin KS; During initial casting you can generate water (1 Stm for every 10 cc water) instead of syphooning it; The user can decrease the amout of water he is manipulating at any time, but he needs to pay 1 BP per 1~100cc if he wishes to add more water to the jutsu after the initial casting.
Name: Daibakufu no Jutsu - Giant Vortex Jutsu Type: Ninjutsu, Suiton, A rank Description: BP cost: 7 Stamina cost: Atk p: Def p: Range: Effect: Semi-physical; Huge; Syphon Water; Genjutsus:none Other jutsus:none | |
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